if (keyboard_interactively_grabbed())
break;
if (config_focus_follow && config_focus_delay &&
- /* leaveinferior events can happen when the mouse goes onto the
- window's border and then into the window before the delay
- is up */
+ /* leave inferior events can happen when the mouse goes onto
+ the window's border and then into the window before the
+ delay is up */
e->xcrossing.detail != NotifyInferior)
{
ob_main_loop_timeout_remove_data(ob_main_loop,
if (keyboard_interactively_grabbed())
break;
if (e->xcrossing.mode == NotifyGrab ||
- e->xcrossing.mode == NotifyUngrab)
+ e->xcrossing.mode == NotifyUngrab ||
+ /*ignore enters when we're already in the window */
+ e->xcrossing.detail == NotifyInferior)
{
ob_debug_type(OB_DEBUG_FOCUS,
"%sNotify mode %d detail %d on %lx IGNORED\n",
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
ButtonMotionMask | \
EnterWindowMask | LeaveWindowMask)
+/* The inner window does not need enter/leave events.
+ If it does get them, then it needs its own context for enter events
+ because sloppy focus will focus the window when you enter the inner window
+ from the frame. */
+#define INNER_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
+ ButtonMotionMask)
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth_y)
self->window = createWindow(RootWindow(ob_display, ob_screen), visual,
mask, &attrib);
- attrib.event_mask = ELEMENT_EVENTMASK;
+ attrib.event_mask = INNER_EVENTMASK;
self->inner = createWindow(self->window, visual, mask, &attrib);
mask &= ~CWEventMask;