{
Window win;
int mode = GrabModeAsync;
+ unsigned int mask;
switch(context) {
case MC_Frame:
win = client->frame->window();
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
break;
case MC_Window:
win = client->frame->plate();
mode = GrabModeSync; // this is handled in fireButton
+ mask = ButtonPressMask; // can't catch more than this with Sync mode
+ // the release event is manufactured by the
+ // master buttonPressHandler
break;
default:
// any other elements already get button events, don't grab on them
return;
}
if (grab)
- otk::OBDisplay::grabButton(b.key, b.modifiers, win, false,
- ButtonPressMask | ButtonMotionMask |
- ButtonReleaseMask, mode, GrabModeAsync,
- None, None, false);
+ otk::OBDisplay::grabButton(b.key, b.modifiers, win, false, mask, mode,
+ GrabModeAsync, None, None, false);
else
otk::OBDisplay::ungrabButton(b.key, b.modifiers, win);
}
void OBBindings::fireButton(MouseData *data)
{
if (data->context == MC_Window) {
- // these are grabbed in Sync mode to allow the press to be normal to the
- // client
+ // Replay the event, so it goes to the client, and ungrab the device.
XAllowEvents(otk::OBDisplay::display, ReplayPointer, data->time);
}