#include "client.h"
+#include "focus.h"
#include "stacking.h"
#include "frame.h"
#include "screen.h"
void action_cycle_windows(union ActionData *data)
{
if (data->cycle.linear) {
- if (!data->cycle.final) {
+ static Client *first = NULL;
+ static Client *t = NULL;
+
+ if (data->cycle.cancel) {
+ if (first) client_focus(first);
+ } else if (!data->cycle.final) {
GList *it, *start;
+ t = NULL;
+ first = focus_client;
start = it = g_list_find(client_list, data->cycle.c);
do {
if (data->cycle.forward) {
it = it->prev;
if (it == NULL) it = g_list_last(client_list);
}
- if (client_focus(it->data))
+ if (client_focus(it->data)) {
+ t = it->data;
break;
+ }
} while (it != start);
+ } else {
+ if (t) stacking_raise(t);
}
} else {
}
KeyBindingTree *firstnode = NULL;
static KeyBindingTree *curpos;
-static guint reset_key, reset_state;
+static guint reset_key, reset_state, button_return, button_escape;
static gboolean grabbed;
static void grab_keys(gboolean grab)
{
static KeyBindingTree *grabbed_key = NULL;
- if (e->type == Event_X_KeyRelease) {
- if (grabbed_key) {
- if (!(grabbed_key->state & e->data.x.e->xkey.state)) {
- grabbed_key->action->data.cycle.final = TRUE;
- grabbed_key->action->func(&grabbed_key->action->data);
- grab_keyboard(FALSE);
- grabbed_key = FALSE;
+ if (grabbed_key) {
+ gboolean done = FALSE;
+
+ if ((e->type == Event_X_KeyRelease &&
+ !(grabbed_key->state & e->data.x.e->xkey.state)))
+ done = TRUE;
+ else if (e->type == Event_X_KeyPress) {
+ if (e->data.x.e->xkey.keycode == button_return)
+ done = TRUE;
+ else if (e->data.x.e->xkey.keycode == button_escape) {
+ grabbed_key->action->data.cycle.cancel = TRUE;
+ done = TRUE;
}
}
- return;
+ if (done) {
+ grabbed_key->action->data.cycle.final = TRUE;
+ grabbed_key->action->func(&grabbed_key->action->data);
+ grab_keyboard(FALSE);
+ grabbed_key = NULL;
+ reset_chains();
+ return;
+ }
}
+ if (e->type == Event_X_KeyRelease)
+ return;
if (e->data.x.e->xkey.keycode == reset_key &&
e->data.x.e->xkey.state == reset_state) {
g_assert(!(p->action->func == action_move ||
p->action->func == action_resize));
- if (p->action->func == action_cycle_windows)
+ if (p->action->func == action_cycle_windows) {
p->action->data.cycle.final = FALSE;
+ p->action->data.cycle.cancel = FALSE;
+ }
p->action->func(&p->action->data);
- if (p->action->func == action_cycle_windows) {
+ if (p->action->func == action_cycle_windows &&
+ !grabbed_key) {
grab_keyboard(TRUE);
grabbed_key = p;
}
void plugin_startup()
{
+ guint i;
+
curpos = NULL;
grabbed = FALSE;
dispatch_register(Event_X_KeyPress | Event_X_KeyRelease, (EventHandler)event, NULL);
translate_key("C-g", &reset_state, &reset_key);
+ translate_key("Escape", &i, &button_escape);
+ translate_key("Return", &i, &button_return);
}
void plugin_shutdown()