c.color.red = 0;
c.color.green = 0;
c.color.blue = 0;
- c.color.alpha = t->tint | t->tint << 8; // transparent shadow
+ c.color.alpha = t->tint | t->tint << 8; /* transparent shadow */
c.pixel = BlackPixel(ob_display, ob_screen);
XftDrawStringUtf8(d, &c, t->font->xftfont, x + t->offset,
c.color.red = t->color->r | t->color->r << 8;
c.color.green = t->color->g | t->color->g << 8;
c.color.blue = t->color->b | t->color->b << 8;
+ c.color.alpha = 0xff | 0xff << 8; /* fully opaque text */
c.pixel = t->color->pixel;
- c.color.alpha = 0xff | 0xff << 8; // no transparency in Color yet
XftDrawStringUtf8(d, &c, t->font->xftfont, x,
t->font->xftfont->ascent + y -