]> Dogcows Code - chaz/openbox/commitdiff
when no modifiers are in a binding, then make it non-interactive
authorDana Jansens <danakj@orodu.net>
Sun, 31 Aug 2003 18:52:56 +0000 (18:52 +0000)
committerDana Jansens <danakj@orodu.net>
Sun, 31 Aug 2003 18:52:56 +0000 (18:52 +0000)
openbox/keyboard.c
openbox/mouse.c

index ed9812401e89d7ca210490e06771b316540e12da..f73fe2986575325cadc08e823fbdb2d0b1aa08c3 100644 (file)
@@ -83,6 +83,7 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
 {
     KeyBindingTree *tree, *t;
     gboolean conflict;
+    gboolean mods = TRUE;
 
     g_assert(keylist != NULL);
     g_assert(action != NULL);
@@ -96,7 +97,6 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
         tree = NULL;
     } else
         t = tree;
-    while (t->first_child) t = t->first_child;
 
     if (conflict) {
         g_warning("conflict with binding");
@@ -104,6 +104,21 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
         return FALSE;
     }
 
+    /* find if every key in this chain has modifiers, and also find the
+       bottom node of the tree */
+    while (t->first_child) {
+        if (!t->state)
+            mods = FALSE;
+        t = t->first_child;
+    }
+
+    /* when there are no modifiers in the binding, then the action cannot
+       be interactive */
+    if (!mods && action->data.any.interactive) {
+        action->data.any.interactive = FALSE;
+        action->data.inter.final = TRUE;
+    }
+
     /* set the action */
     t->actions = g_slist_append(t->actions, action);
     /* assimilate this built tree into the main tree. assimilation
index 15d77ae68f3e9ce062592b2df792eaec86b6f60f..e8b6aec0b855956bb8d84ebecf7a8d16dff782c9 100644 (file)
@@ -346,6 +346,13 @@ gboolean mouse_bind(char *buttonstr, char *contextstr, ObMouseAction mact,
 
     grab_all_clients(FALSE);
 
+    /* when there are no modifiers in the binding, then the action cannot
+       be interactive */
+    if (!state && action->data.any.interactive) {
+        action->data.any.interactive = FALSE;
+        action->data.inter.final = TRUE;
+    }
+
     /* add the binding */
     b = g_new0(ObMouseBinding, 1);
     b->state = state;
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