{
KeyBindingTree *tree, *t;
gboolean conflict;
+ gboolean mods = TRUE;
g_assert(keylist != NULL);
g_assert(action != NULL);
tree = NULL;
} else
t = tree;
- while (t->first_child) t = t->first_child;
if (conflict) {
g_warning("conflict with binding");
return FALSE;
}
+ /* find if every key in this chain has modifiers, and also find the
+ bottom node of the tree */
+ while (t->first_child) {
+ if (!t->state)
+ mods = FALSE;
+ t = t->first_child;
+ }
+
+ /* when there are no modifiers in the binding, then the action cannot
+ be interactive */
+ if (!mods && action->data.any.interactive) {
+ action->data.any.interactive = FALSE;
+ action->data.inter.final = TRUE;
+ }
+
/* set the action */
t->actions = g_slist_append(t->actions, action);
/* assimilate this built tree into the main tree. assimilation
grab_all_clients(FALSE);
+ /* when there are no modifiers in the binding, then the action cannot
+ be interactive */
+ if (!state && action->data.any.interactive) {
+ action->data.any.interactive = FALSE;
+ action->data.inter.final = TRUE;
+ }
+
/* add the binding */
b = g_new0(ObMouseBinding, 1);
b->state = state;