*/
#include "mainloop.h"
+#include "action.h"
#include <stdio.h>
#include <stdlib.h>
gboolean signal_fired;
guint signals_fired[NUM_SIGNALS];
GSList *signal_handlers[NUM_SIGNALS];
+
+ GQueue *action_queue;
};
struct _ObMainLoopTimer
all_loops = g_slist_prepend(all_loops, loop);
+ loop->action_queue = g_queue_new();
+
return loop;
}
}
}
+ g_queue_free(loop->action_queue);
+
g_free(loop);
}
}
h->func(h->fd, h->data);
}
+void ob_main_loop_queue_action(ObMainLoop *loop, ObAction *act)
+{
+ g_queue_push_tail(loop->action_queue, action_copy(act));
+}
+
void ob_main_loop_run(ObMainLoop *loop)
{
XEvent e;
struct timeval *wait;
fd_set selset;
GSList *it;
+ ObAction *act;
loop->run = TRUE;
loop->running = TRUE;
h->func(&e, h->data);
}
} while (XPending(loop->display));
+ } else if ((act = g_queue_pop_head(loop->action_queue))) {
+ /* only fire off one action at a time, then go back for more
+ X events, since the action might cause some X events (like
+ FocusIn :) */
+ act->func(&act->data);
+ action_unref(act);
} else {
/* this only runs if there were no x events received */
timer_dispatch(loop, (GTimeVal**)&wait);
+
selset = loop->fd_set;
/* there is a small race condition here. if a signal occurs
between this if() and the select() then we will not process
GSourceFunc handler,
gpointer data);
+struct _ObAction;
+
+/*! Queues an action, which will be run when there are no more X events
+ to process */
+void ob_main_loop_queue_action(ObMainLoop *loop, struct _ObAction *act);
+
void ob_main_loop_run(ObMainLoop *loop);
void ob_main_loop_exit(ObMainLoop *loop);