+++ /dev/null
-/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
-
- action.h for the Openbox window manager
- Copyright (c) 2006 Mikael Magnusson
- Copyright (c) 2003-2007 Dana Jansens
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- See the COPYING file for a copy of the GNU General Public License.
-*/
-
-#ifndef __action_h
-#define __action_h
-
-#include "misc.h"
-#include "frame.h"
-#include "parser/parse.h"
-
-struct _ObClient;
-
-typedef struct _ObAction ObAction;
-
-/* These have to all have a Client* at the top even if they don't use it, so
- that I can set it blindly later on. So every function will have a Client*
- available (possibly NULL though) if it wants it.
-*/
-
-typedef enum
-{
- OB_CLIENT_ACTION_NO,
- OB_CLIENT_ACTION_OPTIONAL,
- OB_CLIENT_ACTION_ALWAYS
-} ObClientActionReq;
-
-struct AnyAction {
- ObClientActionReq client_action;
- struct _ObClient *c;
- ObFrameContext context;
- gboolean interactive;
- gint x;
- gint y;
- gint button;
- Time time;
-};
-
-struct InteractiveAction {
- struct AnyAction any;
- gboolean final;
- gboolean cancel;
-};
-
-struct InterDirectionalAction{
- struct InteractiveAction inter;
- ObDirection direction;
- gboolean dialog;
- gboolean dock_windows;
- gboolean desktop_windows;
-};
-
-struct DirectionalAction{
- struct AnyAction any;
- ObDirection direction;
- gboolean hang;
-};
-
-struct Debug {
- gchar *string;
-};
-
-struct Execute {
- struct AnyAction any;
- gchar *path;
- gboolean startupnotify;
- gchar *name;
- gchar *icon_name;
-};
-
-struct ClientAction {
- struct AnyAction any;
-};
-
-struct Activate {
- struct AnyAction any;
- gboolean here; /* bring it to the current desktop */
-};
-
-struct MoveResizeRelative {
- struct AnyAction any;
- gint deltax;
- gint deltay;
- gint deltaxl;
- gint deltayu;
-};
-
-struct SendToDesktop {
- struct AnyAction any;
- guint desk;
- gboolean follow;
-};
-
-struct SendToDesktopDirection {
- struct InteractiveAction inter;
- ObDirection dir;
- gboolean wrap;
- gboolean linear;
- gboolean follow;
-};
-
-struct Desktop {
- struct AnyAction inter;
- guint desk;
-};
-
-struct Layer {
- struct AnyAction any;
- gint layer; /* < 0 = below, 0 = normal, > 0 = above */
-};
-
-struct DesktopDirection {
- struct InteractiveAction inter;
- ObDirection dir;
- gboolean wrap;
- gboolean linear;
-};
-
-struct MoveResize {
- struct AnyAction any;
- gboolean keyboard;
- guint32 corner;
-};
-
-struct ShowMenu {
- struct AnyAction any;
- gchar *name;
-};
-
-struct AddRemoveDesktop {
- struct AnyAction any;
- gboolean current;
-};
-
-struct CycleWindows {
- struct InteractiveAction inter;
- gboolean linear;
- gboolean forward;
- gboolean dialog;
- gboolean dock_windows;
- gboolean desktop_windows;
- gboolean all_desktops;
-};
-
-struct Stacking {
- struct AnyAction any;
-};
-
-union ActionData {
- struct AnyAction any;
- struct InteractiveAction inter;
- struct InterDirectionalAction interdiraction;
- struct DirectionalAction diraction;
- struct Debug debug;
- struct Execute execute;
- struct ClientAction client;
- struct Activate activate;
- struct MoveResizeRelative relative;
- struct SendToDesktop sendto;
- struct SendToDesktopDirection sendtodir;
- struct Desktop desktop;
- struct DesktopDirection desktopdir;
- struct MoveResize moveresize;
- struct ShowMenu showmenu;
- struct CycleWindows cycle;
- struct Layer layer;
- struct Stacking stacking;
- struct AddRemoveDesktop addremovedesktop;
-};
-
-struct _ObAction {
- guint ref;
-
- /* The func member acts like an enum to tell which one of the structs in
- the data union are valid.
- */
- void (*func)(union ActionData *data);
- union ActionData data;
-};
-
-/* Creates a new Action from the name of the action
- A few action types need data set after making this call still. Check if
- the returned action's "func" is one of these.
- action_debug - the string to print should be set
- action_execute - the path needs to be set
- action_restart - the path can optionally be set
- action_desktop - the destination desktop needs to be set
- action_send_to_desktop - the destination desktop needs to be set
- action_move_relative_horz - the delta
- action_move_relative_vert - the delta
- action_resize_relative_horz - the delta
- action_resize_relative_vert - the delta
- action_move_relative - the deltas
- action_resize_relative - the deltas
-*/
-
-ObAction* action_from_string(const gchar *name, ObUserAction uact);
-ObAction* action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
- ObUserAction uact);
-void action_ref(ObAction *a);
-void action_unref(ObAction *a);
-
-ObAction* action_copy(const ObAction *a);
-
-/*! Executes a list of actions.
- @param c The client associated with the action. Can be NULL.
- @param state The keyboard modifiers state at the time the user action occured
- @param button The mouse button used to execute the action.
- @param x The x coord at which the user action occured.
- @param y The y coord at which the user action occured.
- @param cancel If the action is cancelling an interactive action. This only
- affects interactive actions, but should generally always be FALSE.
- @param done If the action is completing an interactive action. This only
- affects interactive actions, but should generally always be FALSE.
-*/
-void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
- guint state, guint button, gint x, gint y, Time time,
- gboolean cancel, gboolean done);
-
-#define action_run_mouse(a, c, n, s, b, x, y, t) \
- action_run_list(a, c, n, s, b, x, y, t, FALSE, FALSE)
-
-#define action_run_interactive(a, c, s, t, n, d) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
-
-#define action_run_key(a, c, s, x, y, t) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE)
-
-#define action_run(a, c, s, t) \
- action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)
-
-void action_run_string(const gchar *name, struct _ObClient *c, Time time);
-
-/* Debug */
-void action_debug(union ActionData *data);
-/* Execute */
-void action_execute(union ActionData *data);
-/* ActivateAction */
-void action_activate(union ActionData *data);
-/* ClientAction */
-void action_focus(union ActionData *data);
-/* ClientAction */
-void action_unfocus(union ActionData *data);
-/* ClientAction */
-void action_iconify(union ActionData *data);
-/* ClientAction */
-void action_focus_order_to_bottom(union ActionData *data);
-/* ClientAction */
-void action_raiselower(union ActionData *data);
-/* ClientAction */
-void action_raise(union ActionData *data);
-/* ClientAction */
-void action_lower(union ActionData *data);
-/* ClientAction */
-void action_close(union ActionData *data);
-/* ClientAction */
-void action_kill(union ActionData *data);
-/* ClientAction */
-void action_shade(union ActionData *data);
-/* ClientAction */
-void action_shadelower(union ActionData *data);
-/* ClientAction */
-void action_unshaderaise(union ActionData *data);
-/* ClientAction */
-void action_unshade(union ActionData *data);
-/* ClientAction */
-void action_toggle_shade(union ActionData *data);
-/* ClientAction */
-void action_toggle_omnipresent(union ActionData *data);
-/* MoveResizeRelative */
-void action_move_relative_horz(union ActionData *data);
-/* MoveResizeRelative */
-void action_move_relative_vert(union ActionData *data);
-/* MoveResizeRelative */
-void action_move_relative(union ActionData *data);
-/* MoveResizeRelative */
-void action_resize_relative(union ActionData *data);
-/* ClientAction */
-void action_move_to_center(union ActionData *data);
-/* MoveResizeRelative */
-void action_resize_relative_horz(union ActionData *data);
-/* MoveResizeRelative */
-void action_resize_relative_vert(union ActionData *data);
-/* ClientAction */
-void action_maximize_full(union ActionData *data);
-/* ClientAction */
-void action_unmaximize_full(union ActionData *data);
-/* ClientAction */
-void action_toggle_maximize_full(union ActionData *data);
-/* ClientAction */
-void action_maximize_horz(union ActionData *data);
-/* ClientAction */
-void action_unmaximize_horz(union ActionData *data);
-/* ClientAction */
-void action_toggle_maximize_horz(union ActionData *data);
-/* ClientAction */
-void action_maximize_vert(union ActionData *data);
-/* ClientAction */
-void action_unmaximize_vert(union ActionData *data);
-/* ClientAction */
-void action_toggle_maximize_vert(union ActionData *data);
-/* ClientAction */
-void action_toggle_fullscreen(union ActionData *data);
-/* SendToDesktop */
-void action_send_to_desktop(union ActionData *data);
-/* SendToDesktopDirection */
-void action_send_to_desktop_dir(union ActionData *data);
-/* Desktop */
-void action_desktop(union ActionData *data);
-/* DesktopDirection */
-void action_desktop_dir(union ActionData *data);
-/* Any */
-void action_desktop_last(union ActionData *data);
-/* ClientAction */
-void action_toggle_decorations(union ActionData *data);
-/* Move */
-void action_move(union ActionData *data);
-/* Resize */
-void action_resize(union ActionData *data);
-/* Any */
-void action_reconfigure(union ActionData *data);
-/* Execute */
-void action_restart(union ActionData *data);
-/* Any */
-void action_exit(union ActionData *data);
-/* ShowMenu */
-void action_showmenu(union ActionData *data);
-/* CycleWindows */
-void action_cycle_windows(union ActionData *data);
-/* InterDirectionalAction */
-void action_directional_focus(union ActionData *data);
-/* DirectionalAction */
-void action_movetoedge(union ActionData *data);
-/* DirectionalAction */
-void action_growtoedge(union ActionData *data);
-/* Layer */
-void action_send_to_layer(union ActionData *data);
-/* Layer */
-void action_toggle_layer(union ActionData *data);
-/* Any */
-void action_toggle_dockautohide(union ActionData *data);
-/* Any */
-void action_toggle_show_desktop(union ActionData *data);
-/* Any */
-void action_show_desktop(union ActionData *data);
-/* Any */
-void action_unshow_desktop(union ActionData *data);
-/* Any */
-void action_break_chroot(union ActionData *data);
-/* AddRemoveDesktop */
-void action_add_desktop(union ActionData *data);
-/* AddRemoveDesktop */
-void action_remove_desktop(union ActionData *data);
-
-#endif