#include <stdlib.h>
static void make_grid(const Rect* client_rects, int n_client_rects,
- const Rect* bound, int* x_edges, int* y_edges,
+ const Rect* monitor, int* x_edges, int* y_edges,
int max_edges);
static int best_direction(const Point* grid_point,
const Rect* client_rects, int n_client_rects,
- const Rect* bound, const Size* req_size,
+ const Rect* monitor, const Size* req_size,
Point* best_top_left);
/* Choose the placement on a grid with least overlap */
void place_overlap_find_least_placement(const Rect* client_rects,
int n_client_rects,
- Rect *const bound,
+ const Rect *monitor,
const Size* req_size,
Point* result)
{
- POINT_SET(*result, bound->x, bound->y);
+ POINT_SET(*result, monitor->x, monitor->y);
int overlap = G_MAXINT;
int max_edges = 2 * (n_client_rects + 1);
int x_edges[max_edges];
int y_edges[max_edges];
- make_grid(client_rects, n_client_rects, bound,
+ make_grid(client_rects, n_client_rects, monitor,
x_edges, y_edges, max_edges);
int i;
for (i = 0; i < max_edges; ++i) {
Point best_top_left;
int this_overlap =
best_direction(&grid_point, client_rects, n_client_rects,
- bound, req_size, &best_top_left);
+ monitor, req_size, &best_top_left);
if (this_overlap < overlap) {
overlap = this_overlap;
*result = best_top_left;
}
static void make_grid(const Rect* client_rects, int n_client_rects,
- const Rect* bound, int* x_edges, int* y_edges,
+ const Rect* monitor, int* x_edges, int* y_edges,
int max_edges)
{
int i;
int n_edges = 0;
for (i = 0; i < n_client_rects; ++i) {
- if (!RECT_INTERSECTS_RECT(client_rects[i], *bound))
+ if (!RECT_INTERSECTS_RECT(client_rects[i], *monitor))
continue;
x_edges[n_edges] = client_rects[i].x;
y_edges[n_edges++] = client_rects[i].y;
x_edges[n_edges] = client_rects[i].x + client_rects[i].width;
y_edges[n_edges++] = client_rects[i].y + client_rects[i].height;
}
- x_edges[n_edges] = bound->x;
- y_edges[n_edges++] = bound->y;
- x_edges[n_edges] = bound->x + bound->width;
- y_edges[n_edges++] = bound->y + bound->height;
+ x_edges[n_edges] = monitor->x;
+ y_edges[n_edges++] = monitor->y;
+ x_edges[n_edges] = monitor->x + monitor->width;
+ y_edges[n_edges++] = monitor->y + monitor->height;
for (i = n_edges; i < max_edges; ++i)
x_edges[i] = y_edges[i] = G_MAXINT;
qsort(x_edges, n_edges, sizeof(int), compare_ints);
static int best_direction(const Point* grid_point,
const Rect* client_rects, int n_client_rects,
- const Rect* bound, const Size* req_size,
+ const Rect* monitor, const Size* req_size,
Point* best_top_left)
{
static const Size directions[NUM_DIRECTIONS] = {
};
Rect r;
RECT_SET(r, pt.x, pt.y, req_size->width, req_size->height);
- if (!RECT_CONTAINS_RECT(*bound, r))
+ if (!RECT_CONTAINS_RECT(*monitor, r))
continue;
int this_overlap = total_overlap(client_rects, n_client_rects, &r);
if (this_overlap < overlap) {