gradient_solid(l, w, h);
else gradient_render(&l->surface, w, h);
for (i = 0; i < l->textures; i++) {
- printf("I AM DOING SOMETHING NOW\n");
+ switch (l->texture[i].type) {
+ case Text:
+ if (l->xftdraw == NULL) {
+ l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
+ render_visual, render_colormap);
+ }
+ font_draw(l->xftdraw, l->texture[i].data.text);
+ break;
+ }
}
//reduce depth
if (l->surface.data.planar.grad != Background_Solid) {
void appearance_free(Appearance *a)
{
PlanarSurface *p;
+ if (a->pixmap != None) XFreePixmap(ob_display, a->pixmap);
+ if (a->xftdraw != NULL) XftDrawDestroy(a->xftdraw);
if (a->textures)
g_free(a->texture);
if (a->surface.type == Surface_Planar) {