_file(stylefile)
{
// pick one..
-//#define FIERON
-#define MERRY
+#define FIERON
+//#define MERRY
#ifdef FIERON
_root_color = new RenderColor(_screen, 0x272a2f);
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
//0x6a6973,
//0x6a6973,
0x4c59a6,
- 0x4c59a6,
+ 0x5a6dbd,
0x222222,
0x0);
- _label_unfocus = new RenderTexture(_screen,
+ //urg this ain't so hot
+_label_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Flat,
RenderTexture::Bevel1,
true,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
- 0xcdcac7,
- 0xcdcac7,
- 0xb0ada9,
+ 0xb4b2ad,
+ 0xc3c1bc,
+ 0x6a696a,
0x0);
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
_handle_unfocus = new RenderTexture(_screen,
_button_press_focus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
- RenderTexture::Bevel1,
+ RenderTexture::Bevel2,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
0xe6e6e6,
_button_press_unfocus = new RenderTexture(_screen,
false,
RenderTexture::Sunken,
- RenderTexture::Bevel1,
+ RenderTexture::Bevel2,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
0xe6e6e6,
RenderTexture::Flat,
RenderTexture::Bevel1,
false,
- RenderTexture::Solid,
+ RenderTexture::Vertical,
false,
0xe6e6e6,
- 0xe6e6e6,
+ 0xd9d9d9,
0x0,
0x0);
_grip_unfocus = new RenderTexture(_screen,