#define CLIENT_MENU(m) ((Menu *)m)
#define CLIENT_MENU_DATA(m) ((Client_Menu_Data *)((Menu *)m)->plugin_data)
-
void client_menu_clean_up(Menu *m) {
}
void client_send_to_update(Menu *self)
{
- guint i;
+ guint i = 0;
+ GList *it = self->entries;
- for (i = 0; i < screen_num_desktops; ++i) {
- MenuEntry *e;
- Action *a = action_from_string("sendtodesktop");
- a->data.sendto.desk = i;
- a->data.sendto.follow = FALSE;
- e = menu_entry_new(screen_desktop_names[i], a);
- menu_add_entry(self, e);
+ /* check if we have to update. lame */
+ while (it != NULL) {
+ if (i >= screen_num_desktops)
+ break;
+ if (strcmp(screen_desktop_names[i],
+ ((MenuEntry *)it->data)->label) != 0)
+ break;
+ ++i;
+ it = it->next;
}
- menu_render_full(self);
+ if (it != NULL || i != screen_num_desktops) {
+ menu_clear(self);
+ g_message("update");
+ for (i = 0; i < screen_num_desktops; ++i) {
+ MenuEntry *e;
+ Action *a = action_from_string("sendtodesktop");
+ a->data.sendto.desk = i;
+ a->data.sendto.follow = FALSE;
+ e = menu_entry_new(screen_desktop_names[i], a);
+ menu_add_entry(self, e);
+ }
+
+ menu_render_full(self);
+ }
}
void client_menu_show(Menu *self, int x, int y, Client *client)