panel->area.width = server.monitor[0].width;
panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
+ size_by_content(&panel->area);
+ size_by_layout(&panel->area);
refresh(&panel->area);
Imlib_Image img = NULL;
else {
if (panel->temp_pmap) XFreePixmap(server.dsp, panel->temp_pmap);
panel->temp_pmap = XCreatePixmap(server.dsp, server.root_win, panel->area.width, panel->area.height, server.depth);
+ size_by_content(&panel->area);
+ size_by_layout(&panel->area);
refresh(&panel->area);
XCopyArea(server.dsp, panel->temp_pmap, panel->main_win, server.gc, 0, 0, panel->area.width, panel->area.height, 0, 0);
}
/************************************************************
- * Layering & drawing loop of tint2
+ * !!! This design is experimental and not yet fully implemented !!!!!!!!!!!!!
*
+ * AREA :
* Areas in tint2 are similar to widgets in a GUI.
- * Areas (task, clock, systray, taskbar,...) are nodes in a tree.
- * The position of each Area is defined by parent's position and brothers on the left.
+ * Graphical objects (panel, taskbar, task, systray, clock, ...) in tint2 'inherit' an Area class.
+ * Area is an abstract class of objects. It's at the begining of each object (&object == &area).
+ * Area manage the background and border drawing, size and padding.
*
- * !!! This design is experimental and not yet complete !!!!!!!!!!!!!
+ * DATA ORGANISATION :
+ * tint2 define one panel per monitor. And each panel have a tree of Area (nodes).
+ * The root of the tree is Panel.Area. And task, clock, systray, taskbar,... are nodes.
+ *
+ * 'panel_items' parameter (in config) define the list and the order of nodes in tree's panel.
+ * 'panel_items = SC' define a panel with just Systray and Clock.
+ * So the root Panel.Area will have 2 childs (Systray and Clock).
+ *
+ * The tree allow to browse panel's objects from background to foreground and from left to right.
+ * The position of each node/Area depend on parent's position and brothers on the left.
+ *
+ * DRAWING EVENT :
+ * In the end, redrawing an object (like the clock) could come from an external event (date change)
+ * or from a layering event (size or position change).
+ *
+ * DRAWING LOOP :
*
* 1) browse tree and resize SIZE_BY_CONTENT node
* - children node are resized before its parent
* 2) browse tree and resize SIZE_BY_LAYOUT node
* - parent node is resized before its children
* - if 'size' changed then 'resize = 1' on childs with SIZE_BY_LAYOUT
- * 3) calculate posx of all objects
+ * 3) calculate posx of objects
* - parent's position is calculated before children's position
+ * - if 'position' changed then 'redraw = 1'
* 4) redraw needed objects
+ * - parent node is drawn before its children
+ *
+ * perhaps 2) and 3) can be merged...
************************************************************/
-void size_by_content (Area *a);
-void size_by_layout (Area *a);
-
void refresh (Area *a)
{
// don't draw and resize hide objects
if (!a->on_screen) return;
- //size(a);
- size_by_content(a);
- size_by_layout(a);
-
// don't draw transparent objects (without foreground and without background)
if (a->redraw) {
a->redraw = 0;
}
-void size (Area *a)
-{
- GSList *l;
-
- if (a->resize) {
- a->resize = 0;
- // force the resize of childs
- for (l = a->list; l ; l = l->next) {
- Area *area = (Area*)l->data;
- area->resize = 1;
- size(area);
- }
-
- // resize can generate a redraw
- if (a->_resize)
- a->_resize(a);
- }
-}
-
-
void size_by_content (Area *a)
{
+ // don't draw and resize hide objects
+ if (!a->on_screen) return;
+
// children node are resized before its parent
GSList *l;
for (l = a->list; l ; l = l->next)
void size_by_layout (Area *a)
{
+ // don't draw and resize hide objects
+ if (!a->on_screen) return;
+
// parent node is resized before its children
// calculate current area's size
GSList *l;