target = it->data;
if (target == c) continue; /* don't snap to self */
+ if (!target->visible) continue; /* don't snap to non-visibles */
tl = target->frame->area.x - 1;
tt = target->frame->area.y - 1;
window edge available, without going all the way from
bottom-to-top in the stacking list
*/
+ g_print("r %d tl %d\n", r, tl);
if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
*x = tr, snapx = TRUE;
else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)