/* Wheel buttons don't draw because they are an instant click, so it
is a waste of resources to go drawing it. */
if (!(e->xbutton.button == 4 || e->xbutton.button == 5)) {
- switch (frame_context(client, e->xbutton.window)) {
+ con = frame_context(client, e->xbutton.window);
+ con = mouse_button_frame_context(con, e->xbutton.button);
+ switch (con) {
case OB_FRAME_CONTEXT_MAXIMIZE:
client->frame->max_press = (e->type == ButtonPress);
framerender_frame(client->frame);
co == OB_FRAME_CONTEXT_DESKTOP : \
co == OB_FRAME_CONTEXT_CLIENT)
-/* Array of GSList*s of PointerBinding*s. */
+/* Array of GSList*s of ObMouseBinding*s. */
static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
+ObFrameContext mouse_button_frame_context(ObFrameContext context,
+ guint button)
+{
+ GSList *it;
+ ObFrameContext x = context;
+
+ for (it = bound_contexts[context]; it; it = g_slist_next(it)) {
+ ObMouseBinding *b = it->data;
+
+ if (b->button == button)
+ return context;
+ }
+
+ switch (context) {
+ case OB_FRAME_CONTEXT_NONE:
+ case OB_FRAME_CONTEXT_DESKTOP:
+ case OB_FRAME_CONTEXT_CLIENT:
+ case OB_FRAME_CONTEXT_TITLEBAR:
+ case OB_FRAME_CONTEXT_HANDLE:
+ case OB_FRAME_CONTEXT_FRAME:
+ break;
+ case OB_FRAME_CONTEXT_BLCORNER:
+ case OB_FRAME_CONTEXT_BRCORNER:
+ x = OB_FRAME_CONTEXT_HANDLE;
+ break;
+ case OB_FRAME_CONTEXT_TLCORNER:
+ case OB_FRAME_CONTEXT_TRCORNER:
+ case OB_FRAME_CONTEXT_MAXIMIZE:
+ case OB_FRAME_CONTEXT_ALLDESKTOPS:
+ case OB_FRAME_CONTEXT_SHADE:
+ case OB_FRAME_CONTEXT_ICONIFY:
+ case OB_FRAME_CONTEXT_ICON:
+ case OB_FRAME_CONTEXT_CLOSE:
+ x = OB_FRAME_CONTEXT_TITLEBAR;
+ break;
+ case OB_FRAME_NUM_CONTEXTS:
+ g_assert_not_reached();
+ }
+
+ return x;
+}
+
void mouse_grab_for_client(ObClient *client, gboolean grab)
{
int i;
gboolean click = FALSE;
gboolean dclick = FALSE;
- context = frame_context(client, e->xany.window);
-
switch (e->type) {
case ButtonPress:
+ context = frame_context(client, e->xany.window);
+ context = mouse_button_frame_context(context, e->xbutton.button);
+
px = e->xbutton.x_root;
py = e->xbutton.y_root;
button = e->xbutton.button;
break;
case ButtonRelease:
+ context = frame_context(client, e->xany.window);
+ context = mouse_button_frame_context(context, e->xbutton.button);
+
if (e->xbutton.button == button) {
/* clicks are only valid if its released over the window */
int junk1, junk2;
case MotionNotify:
if (button) {
+ context = frame_context(client, e->xany.window);
+ context = mouse_button_frame_context(context, button);
+
if (ABS(e->xmotion.x_root - px) >=
config_mouse_threshold ||
ABS(e->xmotion.y_root - py) >=