/* executes it using the client in the actions, since we set that
when we make the actions! */
-static void menu_execute(ObMenuEntry *self, guint state, gpointer data,
+static void menu_execute(ObMenuEntry *self, ObMenuFrame *f,
+ ObClient *c, guint state, gpointer data,
Time time)
{
ObAction *a;
/* executes it using the client in the actions, since we set that
when we make the actions! */
-static void desk_menu_execute(ObMenuEntry *self, guint state, gpointer data,
+static void desk_menu_execute(ObMenuEntry *self, ObMenuFrame *f,
+ ObClient *c, guint state, gpointer data,
Time time)
{
ObAction *a;