w -= _base_size.x();
h -= _base_size.y();
- // for interactive resizing. have to move half an increment in each
- // direction.
- w += _size_inc.x() / 2;
- h += _size_inc.y() / 2;
-
if (user) {
+ // for interactive resizing. have to move half an increment in each
+ // direction.
+ int mw = w % _size_inc.x(); // how far we are towards the next size inc
+ int mh = h % _size_inc.y();
+ int aw = _size_inc.x() / 2; // amount to add
+ int ah = _size_inc.y() / 2;
+ // don't let us move into a new size increment
+ if (mw + aw >= _size_inc.x()) aw = _size_inc.x() - mw - 1;
+ if (mh + ah >= _size_inc.y()) ah = _size_inc.y() - mh - 1;
+ w += aw;
+ h += ah;
+
// if this is a user-requested resize, then check against min/max sizes
// and aspect ratios
y = a.y() + frame->size().top;
h = a.height() - frame->size().top - frame->size().bottom;
}
-
- printf("dir %d x %d y %d w %d h %d\n", dir, x, y, w, h);
} else {
long *dimensions;
long unsigned n = 4;