if (button) {
if (ABS(e->data.x.e->xmotion.x_root - px) >= threshold ||
ABS(e->data.x.e->xmotion.y_root - py) >= threshold) {
- guint32 corner =
- pick_corner(e->data.x.e->xmotion.x_root,
- e->data.x.e->xmotion.y_root,
- e->data.x.client->frame->area.x,
- e->data.x.client->frame->area.y,
- /* use the client size because the frame can be
- differently sized (shaded windows) and we
- want this based on the clients size */
- e->data.x.client->area.width +
- e->data.x.client->frame->size.left +
- e->data.x.client->frame->size.right,
- e->data.x.client->area.height +
- e->data.x.client->frame->size.top +
- e->data.x.client->frame->size.bottom);
+ guint32 corner;
+
+ if (!client)
+ corner = prop_atoms.net_am_moveresize_size_bottomright;
+ else
+ corner =
+ pick_corner(e->data.x.e->xmotion.x_root,
+ e->data.x.e->xmotion.y_root,
+ e->data.x.client->frame->area.x,
+ e->data.x.client->frame->area.y,
+ /* use the client size because the frame
+ can be differently sized (shaded
+ windows) and we want this based on the
+ clients size */
+ e->data.x.client->area.width +
+ e->data.x.client->frame->size.left +
+ e->data.x.client->frame->size.right,
+ e->data.x.client->area.height +
+ e->data.x.client->frame->size.top +
+ e->data.x.client->frame->size.bottom);
context = frame_context(e->data.x.client,
e->data.x.e->xmotion.window);
fire_motion(MouseAction_Motion, context,