"program + user specified" :
"BADNESS !?")))), self->area.x, self->area.y);
+ ob_debug("Sized: %s @ %d %d\n",
+ (!self->sized ? "no" :
+ (self->sized == PSize ? "program specified" :
+ (self->sized == USSize ? "user specified" :
+ (self->sized == PSize | USSize ?
+ "program + user specified" :
+ "BADNESS !?")))), self->area.width, self->area.height);
+
transient = place_client(self, &placex, &placey, settings);
/* if the window isn't user-positioned, then make it fit inside
the visible screen area on its monitor.
the monitor is chosen by place_client! */
- if (!(self->positioned & USPosition)) {
+ if (!(self->sized & USSize)) {
/* make a copy to modify */
Rect a = *screen_area_monitor(self->desktop, client_monitor(self));
RECT_SET_POINT(self->area, self->session->x, self->session->y);
self->positioned = USPosition;
+ self->sized = USSize;
if (self->session->w > 0)
self->area.width = self->session->w;
if (self->session->h > 0)
if (!client_normal(self))
*/
self->positioned = (size.flags & (PPosition|USPosition));
+ self->sized = (size.flags & (PSize|USSize));
if (size.flags & PWinGravity)
self->gravity = size.win_gravity;
we only force it if it tries to go completely offscreen, if neither, we
should place the window ourselves when it first appears */
guint positioned;
+
+ /*! Was the window's size requested by the application or the user?
+ If by the application we don't let it go outside the available area */
+ guint sized;
/*! Can the window receive input focus? */
gboolean can_focus;