return result;
}
-
-bool incWidth(const Rect &first, const Rect &second) {
- return first.x() < second.x();
+bool rowRLBT(const Rect &first, const Rect &second){
+ if (first.y()+first.h()==second.y()+second.h())
+ return first.x()+first.w()>second.x()+second.w();
+ return first.y()+first.h()>second.y()+second.h();
}
-
-
-bool decWidth(const Rect &first, const Rect &second) {
- if (second.x() == first.x())
- return second.w() < first.w();
- return second.x() < first.x();
+
+bool rowRLTB(const Rect &first, const Rect &second){
+ if (first.y()==second.y())
+ return first.x()+first.w()>second.x()+second.w();
+ return first.y()<second.y();
}
-
-bool incHeight(const Rect &first, const Rect &second) {
- return first.y() < second.y();
+bool rowLRBT(const Rect &first, const Rect &second){
+ if (first.y()+first.h()==second.y()+second.h())
+ return first.x()<second.x();
+ return first.y()+first.h()>second.y()+second.h();
+}
+
+bool rowLRTB(const Rect &first, const Rect &second){
+ if (first.y()==second.y())
+ return first.x()<second.x();
+ return first.y()<second.y();
+}
+
+bool colLRTB(const Rect &first, const Rect &second){
+ if (first.x()==second.x())
+ return first.y()<second.y();
+ return first.x()<second.y();
+}
+
+bool colLRBT(const Rect &first, const Rect &second){
+ if (first.x()==second.x())
+ return first.y()+first.h()>second.y()+second.h();
+ return first.x()<second.y();
}
-
-bool decHeight(const Rect &first, const Rect &second) {
- if (second.y() == first.y())
- return second.h() < first.h();
- return second.y() < first.y();
+bool colRLTB(const Rect &first, const Rect &second){
+ if (first.x()+first.w()==second.x()+second.w())
+ return first.y()<second.y();
+ return first.x()+first.w()>second.x()+second.w();
+}
+
+bool colRLBT(const Rect &first, const Rect &second){
+ if (first.x()+first.w()==second.x()+second.w())
+ return first.y()+first.h()>second.y()+second.h();
+ return first.x()+first.w()>second.x()+second.w();
}
spaces = calcSpace(cur->area().Inflate(screen.getBorderWidth() * 4),
spaces);
- //Sort the spaces by placement choice
- if (screen.rowPlacementDirection() == BScreen::TopBottom)
- sort(spaces.begin(), spaces.end(), decHeight);
- else
- sort(spaces.begin(), spaces.end(), incHeight);
- if (screen.colPlacementDirection() == BScreen::TopBottom)
- stable_sort(spaces.begin(), spaces.end(), incHeight);
- else
- stable_sort(spaces.begin(), spaces.end(), decHeight);
-
//Find first space that fits the window
best = NULL;
for (siter=spaces.begin(); siter!=spaces.end(); ++siter) {
}
Point *Workspace::rowSmartPlacement(const Size &win_size, const Rect &space) {
- bool placed=false;
- int test_x, test_y, place_x = 0, place_y = 0;
- int start_pos = 0;
- int change_y =
- ((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1);
- int change_x =
- ((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1);
- int delta_x = 8, delta_y = 8;
+ const Rect *best;
+ rectList spaces;
LinkedListIterator<OpenboxWindow> it(windowList);
- test_y = (screen.colPlacementDirection() == BScreen::TopBottom) ?
- start_pos : screen.size().h() - win_size.h() - start_pos;
-
- while(!placed &&
- ((screen.colPlacementDirection() == BScreen::BottomTop) ?
- test_y > 0 : test_y + win_size.h() < (signed) space.h())) {
- test_x = (screen.rowPlacementDirection() == BScreen::LeftRight) ?
- start_pos : space.w() - win_size.w() - start_pos;
- while (!placed &&
- ((screen.rowPlacementDirection() == BScreen::RightLeft) ?
- test_x > 0 : test_x + win_size.w() < (signed) space.w())) {
- placed = true;
-
- it.reset();
- for (OpenboxWindow *curr = it.current(); placed && curr;
- it++, curr = it.current()) {
- int curr_w = curr->area().w() + (screen.getBorderWidth() * 4);
- int curr_h = curr->area().h() + (screen.getBorderWidth() * 4);
-
- if (curr->area().x() < test_x + win_size.w() &&
- curr->area().x() + curr_w > test_x &&
- curr->area().y() < test_y + win_size.h() &&
- curr->area().y() + curr_h > test_y) {
- placed = false;
- }
- }
-
- // Removed code for checking toolbar and slit
- // The space passed in should not include either
-
- if (placed) {
- place_x = test_x;
- place_y = test_y;
-
- break;
- }
-
- test_x += (change_x * delta_x);
+ rectList::const_iterator siter;
+ spaces.push_back(space); //initially the entire screen is free
+ it.reset();
+
+ //Find Free Spaces
+ for (OpenboxWindow *cur=it.current(); cur!=NULL; it++, cur=it.current())
+ spaces = calcSpace(cur->area().Inflate(screen.getBorderWidth() * 4),
+ spaces);
+ //Sort spaces by preference
+ if(screen.rowPlacementDirection() == BScreen::RightLeft)
+ if(screen.colPlacementDirection() == BScreen::TopBottom)
+ sort(spaces.begin(),spaces.end(),rowRLTB);
+ else
+ sort(spaces.begin(),spaces.end(),rowRLBT);
+ else
+ if(screen.colPlacementDirection() == BScreen::TopBottom)
+ sort(spaces.begin(),spaces.end(),rowLRTB);
+ else
+ sort(spaces.begin(),spaces.end(),rowLRBT);
+ best = NULL;
+ for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
+ if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
+ best = siter;
+ break;
}
- test_y += (change_y * delta_y);
- }
- if (placed)
- return new Point(place_x, place_y);
- else
- return NULL; // fall back to cascade
+ if (best != NULL) {
+ Point *pt = new Point(best->origin());
+ if (screen.colPlacementDirection() != BScreen::TopBottom)
+ pt->setY(best->y() + best->h() - win_size.h());
+ if (screen.rowPlacementDirection() != BScreen::LeftRight)
+ pt->setX(best->x()+best->w()-win_size.w());
+ return pt;
+ } else
+ return NULL; //fall back to cascade
}
Point *Workspace::colSmartPlacement(const Size &win_size, const Rect &space) {
- Point *pt;
- bool placed=false;
- int test_x, test_y;
- int start_pos = 0;
- int change_y =
- ((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1);
- int change_x =
- ((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1);
- int delta_x = 8, delta_y = 8;
+ const Rect *best;
+ rectList spaces;
LinkedListIterator<OpenboxWindow> it(windowList);
- test_x = (screen.rowPlacementDirection() == BScreen::LeftRight) ?
- start_pos : screen.size().w() - win_size.w() - start_pos;
-
- while(!placed &&
- ((screen.rowPlacementDirection() == BScreen::RightLeft) ?
- test_x > 0 : test_x + win_size.w() < (signed) space.w())) {
- test_y = (screen.colPlacementDirection() == BScreen::TopBottom) ?
- start_pos : screen.size().h() - win_size.h() - start_pos;
-
- while(!placed &&
- ((screen.colPlacementDirection() == BScreen::BottomTop) ?
- test_y > 0 : test_y + win_size.h() < (signed) space.h())){
-
- placed = true;
-
- it.reset();
- for (OpenboxWindow *curr = it.current(); placed && curr;
- it++, curr = it.current()) {
- int curr_w = curr->area().w() + (screen.getBorderWidth() * 4);
- int curr_h = curr->area().h() + (screen.getBorderWidth() * 4);
-
- if (curr->area().x() < test_x + win_size.w() &&
- curr->area().x() + curr_w > test_x &&
- curr->area().y() < test_y + win_size.h() &&
- curr->area().y() + curr_h > test_y) {
- placed = False;
- }
- }
-
- // Removed code checking for intersection with Toolbar and Slit
- // The space passed to this method should not include either
-
- if (placed) {
- pt= new Point(test_x,test_y);
-
- break;
- }
-
- test_y += (change_y * delta_y);
+ rectList::const_iterator siter;
+ spaces.push_back(space); //initially the entire screen is free
+ it.reset();
+
+ //Find Free Spaces
+ for (OpenboxWindow *cur=it.current(); cur!=NULL; it++, cur=it.current())
+ spaces = calcSpace(cur->area().Inflate(screen.getBorderWidth() * 4),
+ spaces);
+ //Sort spaces by user preference
+ if(screen.colPlacementDirection() == BScreen::TopBottom)
+ if(screen.rowPlacementDirection() == BScreen::LeftRight)
+ sort(spaces.begin(),spaces.end(),colLRTB);
+ else
+ sort(spaces.begin(),spaces.end(),colRLTB);
+ else
+ if(screen.rowPlacementDirection() == BScreen::LeftRight)
+ sort(spaces.begin(),spaces.end(),colLRBT);
+ else
+ sort(spaces.begin(),spaces.end(),colRLBT);
+ fprintf(stderr,"Spaces after sorting\n");
+ for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
+ fprintf(stderr,"space(%d,%d)(%d,%d)\n",siter->x(),siter->y(),
+ siter->x()+siter->w(),siter->y()+siter->h());
+ //Find first space that fits the window
+ best = NULL;
+ for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
+ if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
+ best = siter;
+ break;
}
- test_x += (change_x * delta_x);
- }
- if (placed)
+ if (best != NULL) {
+ Point *pt = new Point(best->origin());
+ if (screen.colPlacementDirection() != BScreen::TopBottom)
+ pt->setY(pt->y() + (best->h() - win_size.h()));
+ if (screen.rowPlacementDirection() != BScreen::LeftRight)
+ pt->setX(pt->x() + (best->w() - win_size.w()));
return pt;
- else
- return NULL;
+ } else
+ return NULL; //fall back to cascade
}