dispatch_client(Event_Client_New, self, 0, 0);
/* make sure the window is visible */
- if (!(self->strut.left || self->strut.right ||
- self->strut.top || self->strut.bottom))
- client_move_onscreen(self, TRUE);
+ client_move_onscreen(self, TRUE);
screen_update_areas();
/* XXX watch for xinerama dead areas */
a = screen_area(self->desktop);
- if (*x >= a->x + a->width - 1)
+ if (!self->strut.right && *x >= a->x + a->width - 1)
*x = a->x + a->width - self->frame->area.width;
- if (*y >= a->y + a->height - 1)
+ if (!self->strut.bottom && *y >= a->y + a->height - 1)
*y = a->y + a->height - self->frame->area.height;
- if (*x + self->frame->area.width - 1 < a->x)
+ if (!self->strut.left && *x + self->frame->area.width - 1 < a->x)
*x = a->x;
- if (*y + self->frame->area.height - 1 < a->y)
+ if (!self->strut.top && *y + self->frame->area.height - 1 < a->y)
*y = a->y;
if (rude) {
/* dont let windows map/move into the strut unless they
are bigger than the available area */
if (w <= a->width) {
- if (*x < a->x) *x = a->x;
- if (*x + w > a->x + a->width)
+ if (!self->strut.left && *x < a->x) *x = a->x;
+ if (!self->strut.right && *x + w > a->x + a->width)
*x = a->x + a->width - w;
}
if (h <= a->height) {
- if (*y < a->y) *y = a->y;
- if (*y + h > a->y + a->height)
+ if (!self->strut.top && *y < a->y) *y = a->y;
+ if (!self->strut.bottom && *y + h > a->y + a->height)
*y = a->y + a->height - h;
}
}
h = (e->xconfigurerequest.value_mask & CWHeight) ?
e->xconfigurerequest.height : client->area.height;
- if (!(client->strut.left || client->strut.right ||
- client->strut.top || client->strut.bottom)) {
+ {
int newx = x;
int newy = y;
client_find_onscreen(client, &newx, &newy, w, h, TRUE);
h = client->area.y;
client->gravity = tmpg;
- if (!(client->strut.left || client->strut.right ||
- client->strut.top || client->strut.bottom)) {
+ {
int newx = x;
int newy = y;
client_find_onscreen(client, &newx, &newy, w, h, TRUE);