void action_unfocus (union ActionData *data)
{
if (data->client.any.c == focus_client)
- focus_fallback(FALSE);
+ focus_fallback(FALSE, FALSE);
}
void action_iconify(union ActionData *data)
*/
if (!focus_left_screen)
- focus_fallback(TRUE);
+ focus_fallback(TRUE, FALSE);
}
}
else if (!client)
ob_debug_type(OB_DEBUG_FOCUS,
"Focus went to an unmanaged window 0x%x !\n",
ce.xfocus.window);
- focus_fallback(TRUE);
+ focus_fallback(TRUE, FALSE);
}
}
}
}
-static ObClient* focus_fallback_target(gboolean allow_refocus, ObClient *old)
+static ObClient* focus_fallback_target(gboolean allow_refocus,
+ gboolean allow_pointer,
+ ObClient *old)
{
GList *it;
ObClient *c;
ob_debug_type(OB_DEBUG_FOCUS, "trying pointer stuff\n");
- if (config_focus_follow && !config_focus_last)
+ if (allow_pointer && config_focus_follow)
if ((c = client_under_pointer()) &&
(allow_refocus || c != old) &&
(client_normal(c) &&
return NULL;
}
-ObClient* focus_fallback(gboolean allow_refocus)
+ObClient* focus_fallback(gboolean allow_refocus, gboolean allow_pointer)
{
ObClient *new;
ObClient *old = focus_client;
event at all for them. */
focus_nothing();
- new = focus_fallback_target(allow_refocus, old);
+ new = focus_fallback_target(allow_refocus, allow_pointer, old);
return new;
}
void focus_nothing();
/*! Call this when you need to focus something! */
-struct _ObClient* focus_fallback(gboolean allow_refocus);
+struct _ObClient* focus_fallback(gboolean allow_refocus,
+ gboolean allow_pointer);
/*! Add a new client into the focus order */
void focus_order_add_new(struct _ObClient *c);
dofocus = FALSE;
/* have to try focus here because when you leave an empty desktop
- there is no focus out to watch for
+ there is no focus out to watch for. also, we have different rules
+ here. we always allow it to look under the mouse pointer if
+ config_focus_last is FALSE
do this before hiding the windows so if helper windows are coming
with us, they don't get hidden
*/
- if (dofocus && (c = focus_fallback(TRUE)))
+ if (dofocus && (c = focus_fallback(TRUE, !config_focus_last)))
{
/* only do the flicker reducing stuff ahead of time if we are going
to call xsetinputfocus on the window ourselves. otherwise there is
else if (!show_only) {
ObClient *c;
- if ((c = focus_fallback(TRUE))) {
+ if ((c = focus_fallback(TRUE, FALSE))) {
/* only do the flicker reducing stuff ahead of time if we are going
to call xsetinputfocus on the window ourselves. otherwise there
is no guarantee the window will actually take focus.. */