#include "otk/display.hh"
#include <stdio.h>
+#include <algorithm>
namespace ob {
const int Actions::BUTTONS;
Actions::Actions()
- : _button(0)
+ : _button(0),
+ _dragging(false)
{
for (int i=0; i<BUTTONS; ++i)
_posqueue[i] = new ButtonPressAction();
if (_button != e.button) return;
_button = 0;
+ _dragging = false;
// find the area of the window
XWindowAttributes attr;
(openbox->findHandler(e.window));
if (!w) return;
+ if (!_dragging) {
+ long threshold;
+ int dx = x_root - _posqueue[0]->pos.x();
+ int dy = y_root - _posqueue[0]->pos.y();
+ // XXX: dont get this from python every time!
+ if (!python_get_long("drag_threshold", &threshold))
+ threshold = 0;
+ if (!(std::abs(dx) >= threshold || std::abs(dy) >= threshold))
+ return; // not at the threshold yet
+ }
+ _dragging = true; // in a drag now
+
+ // check if the movement is more than the threshold
+
// run the MOTION python hook
// kill off the Button1Mask etc, only want the modifiers
unsigned int state = e.state & (ControlMask | ShiftMask | Mod1Mask |
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
+ //! This is set to true once a drag has started and false when done to make
+ //! sure the threshold isnt checked anymore once a drag is underway
+ bool _dragging;
void insertPress(const XButtonEvent &e);