gboolean user, gboolean final)
{
gboolean moved = FALSE, resized = FALSE;
+ int basew, baseh, minw, minh;
/* gets the frame's position */
frame_client_gravity(self->frame, &x, &y);
}
}
+ /* find the base and min sizes */
+ if (self->base_size.width || self->base_size.height) {
+ basew = self->base_size.width;
+ baseh = self->base_size.height;
+ } else {
+ basew = self->min_size.width;
+ baseh = self->min_size.height;
+ }
+ if (self->min_size.width || self->min_size.height) {
+ minw = self->min_size.width;
+ minh = self->min_size.height;
+ } else {
+ minw = self->base_size.width;
+ minh = self->base_size.height;
+ }
+
if (!(w == self->area.width && h == self->area.height)) {
- w -= self->base_size.width;
- h -= self->base_size.height;
+ w -= basew;
+ h -= baseh;
if (user) {
/* for interactive resizing. have to move half an increment in each
/* smaller than min size or bigger than max size? */
if (w > self->max_size.width) w = self->max_size.width;
- if (w < self->min_size.width) w = self->min_size.width;
+ if (w < minw) w = minw;
if (h > self->max_size.height) h = self->max_size.height;
- if (h < self->min_size.height) h = self->min_size.height;
+ if (h < minh) h = minh;
/* adjust the height ot match the width for the aspect ratios */
if (self->min_ratio)
w *= self->size_inc.width;
h *= self->size_inc.height;
- w += self->base_size.width;
- h += self->base_size.height;
+ w += basew;
+ h += baseh;
}
switch (anchor) {