#include "screen.h"
#include "prop.h"
#include "extensions.h"
+#include "config.h"
#include "frame.h"
#include "engine.h"
#include "event.h"
void client_manage_all()
{
+ ConfigValue focus_new;
unsigned int i, j, nchild;
Window w, *children;
XWMHints *wmhints;
g_free(client_startup_stack_order);
client_startup_stack_order = NULL;
client_startup_stack_size = 0;
+
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (focus_new.bool)
+ focus_fallback(FALSE);
}
void client_manage(Window window)
XSetWindowAttributes attrib_set;
/* XWMHints *wmhint; */
guint i;
+ ConfigValue focus_new;
grab_server(TRUE);
dispatch_client(Event_Client_Mapped, client, 0, 0);
+ if (!config_get("focusNew", Config_Bool, &focus_new))
+ g_assert_not_reached();
+ if (ob_state != State_Starting && focus_new.bool)
+ client_focus(client);
+
/* update the list hints */
client_set_list();
}
if (self->can_focus)
- XSetInputFocus(ob_display, self->window, RevertToNone,
+ XSetInputFocus(ob_display, self->window, RevertToPointerRoot,
event_lasttime);
if (self->focus_notify) {
XSendEvent(ob_display, self->window, FALSE, NoEventMask, &ce);
}
- /* XSync(ob_display, FALSE); XXX Why sync? */
+ g_message("focusing %lx", self->window);
+
+ /* Cause the FocusIn to come back to us. Important for desktop switches,
+ since otherwise we'll have no FocusIn on the queue and send it off to
+ the focus_backup. */
+ XSync(ob_display, FALSE);
return TRUE;
}
void client_unfocus(Client *self)
{
g_assert(focus_client == self);
- client_set_focused(self, FALSE);
+ focus_fallback(FALSE);
}
gboolean client_focused(Client *self)
return self == focus_client;
}
-void client_set_focused(Client *self, gboolean focused)
-{
- if (focused) {
- if (focus_client != self)
- focus_set_client(self);
- } else {
- event_unfocustime = event_lasttime;
- if (focus_client == self)
- focus_set_client(NULL);
- }
-
- /* focus state can affect the stacking layer */
- client_calc_layer(self);
-
- engine_frame_adjust_focus(self->frame);
-}
-
Icon *client_icon(Client *self, int w, int h)
{
int i;
/* Returns if the window is focused */
gboolean client_focused(Client *self);
-/*! Sets the client to a focused or unfocused state. This does not actually
- change the input focus, but rather is used once focus has been moved to tell
- the client that it is so. */
-void client_set_focused(Client *self, gboolean focused);
-
/*! Move and/or resize the window.
This also maintains things like the client's minsize, and size increments.
@param anchor The corner to keep in the same position when resizing.
#include "openbox.h"
#include "client.h"
+#include "config.h"
#include "xerror.h"
#include "prop.h"
#include "screen.h"
static void event_handle_client(Client *c, XEvent *e);
Time event_lasttime = 0;
-Time event_unfocustime = 0;
/*! The value of the mask for the NumLock modifier */
unsigned int NumLockMask;
event_lasttime = e->xproperty.time;
break;
case FocusIn:
- if (e->xfocus.mode == NotifyGrab ||
- !(e->xfocus.detail == NotifyNonlinearVirtual ||
- e->xfocus.detail == NotifyNonlinear))
- return;
+ g_message("FocusIn on %lx mode %d detail %d", window,
+ e->xfocus.mode, e->xfocus.detail);
+ if (e->xfocus.detail == NotifyInferior ||
+ e->xfocus.detail == NotifyAncestor ||
+ e->xfocus.detail > NotifyNonlinearVirtual) return;
+ g_message("FocusIn on %lx", window);*/
break;
case FocusOut:
- if (e->xfocus.mode == NotifyGrab ||
- !(e->xfocus.detail == NotifyNonlinearVirtual ||
- e->xfocus.detail == NotifyNonlinear))
- return;
+ g_message("FocusOut on %lx mode %d detail %d", window,
+ e->xfocus.mode, e->xfocus.detail);
+ if (e->xfocus.detail == NotifyInferior ||
+ e->xfocus.detail == NotifyAncestor ||
+ e->xfocus.detail > NotifyNonlinearVirtual) return;
+ g_message("FocusOut on %lx", window);
/* FocusOut events just make us look for FocusIn events. They
are mostly ignored otherwise. */
{
if (fi.xfocus.window == e->xfocus.window)
return;
- }
+ } else
+ focus_set_client(NULL);
}
break;
case EnterNotify:
{
XEvent ce;
Atom msgtype;
- int i=0;
+ int i=0;
+ ConfigValue focus_follow;
switch (e->type) {
case FocusIn:
+ focus_set_client(client);
case FocusOut:
- client_set_focused(client, e->type == FocusIn);
+ g_message("Focus%s on client for %lx", (e->type==FocusIn?"In":"Out"),
+ client->window);
+ /* focus state can affect the stacking layer */
+ client_calc_layer(client);
+ engine_frame_adjust_focus(client->frame);
break;
+ case EnterNotify:
+ if (ob_state == State_Starting) {
+ /* move it to the top of the focus order */
+ guint desktop = client->desktop;
+ if (desktop == DESKTOP_ALL) desktop = screen_desktop;
+ focus_order[desktop] = g_list_remove(focus_order[desktop], client);
+ focus_order[desktop] = g_list_prepend(focus_order[desktop],client);
+ } else {
+ if (!config_get("focusFollowsMouse", Config_Bool, &focus_follow))
+ g_assert_not_reached();
+ if (focus_follow.bool)
+ client_focus(client);
+ }
+ break;
case ConfigureRequest:
/* compress these */
while (XCheckTypedWindowEvent(ob_display, client->window,
/*! Time at which the last event with a timestamp occured. */
extern Time event_lasttime;
-/*! Time at which the last event with a timestamp occured before we tried to
- unfocus a window. */
-extern Time event_unfocustime;
/*! The value of the mask for the NumLock modifier */
extern unsigned int NumLockMask;