move window snapping/resistance out of the kernel.
make the action_move dispatch the new event.
ob3_LDFLAGS=-export-dynamic
ob3_SOURCES=client.c event.c extensions.c focus.c frame.c openbox.c prop.c \
screen.c stacking.c xerror.c themerc.c timer.c dispatch.c \
- engine.c plugin.c action.c grab.c snap.c
+ engine.c plugin.c action.c grab.c
noinst_HEADERS=client.h event.h extensions.h focus.h frame.h geom.h gettext.h \
openbox.h prop.h screen.h stacking.h xerror.h themerc.h dispatch.h \
- timer.h engine.h plugin.h action.h grab.h snap.h
+ timer.h engine.h plugin.h action.h grab.h
MAINTAINERCLEANFILES= Makefile.in
#include "frame.h"
#include "screen.h"
#include "action.h"
-#include "snap.h"
+#include "dispatch.h"
#include <glib.h>
int x = data->move.x;
int y = data->move.y;
- snap_move(c, &x, &y, c->frame->area.width, c->frame->area.height);
+ dispatch_move(c, &x, &y);
frame_frame_gravity(c->frame, &x, &y); /* get where the client should be */
client_configure(c, Corner_TopLeft, x, y, c->area.width, c->area.height,
f->h(&obe, f->data);
}
}
+
+void dispatch_move(Client *c, int *x, int *y)
+{
+ guint i;
+ EventType e = Event_Client_Moving;
+ GSList *it;
+ ObEvent obe;
+
+ obe.type = e;
+ obe.data.c.client = c;
+ obe.data.c.num[0] = *x;
+ obe.data.c.num[1] = *y;
+
+ i = 0;
+ while (e > 1) {
+ e >>= 1;
+ ++i;
+ }
+
+ for (it = funcs[i]; it != NULL; it = it->next) {
+ Func *f = it->data;
+ f->h(&obe, f->data);
+ }
+
+ *x = obe.data.c.num[0];
+ *y = obe.data.c.num[1];
+}
Event_Client_Unfocus = 1 << 13, /* unfocused */
Event_Client_Urgent = 1 << 14, /* entered/left urgent state */
Event_Client_Desktop = 1 << 15, /* moved to a new desktop */
+ Event_Client_Moving = 1 << 16, /* being interactively moved */
- Event_Ob_Desktop = 1 << 16, /* changed desktops */
- Event_Ob_NumDesktops = 1 << 17, /* changed the number of desktops */
- Event_Ob_ShowDesktop = 1 << 18, /* entered/left show-the-desktop mode */
+ Event_Ob_Desktop = 1 << 17, /* changed desktops */
+ Event_Ob_NumDesktops = 1 << 18, /* changed the number of desktops */
+ Event_Ob_ShowDesktop = 1 << 19, /* entered/left show-the-desktop mode */
- Event_Signal = 1 << 19, /* a signal from the OS */
+ Event_Signal = 1 << 20, /* a signal from the OS */
- EVENT_RANGE = 1 << 20
+ EVENT_RANGE = 1 << 21
} EventType;
typedef struct {
int num[2];
/* Event_Client_Desktop: num[0] = new number, num[1] = old number
Event_Client_Urgent: num[0] = urgent state
+ Event_Client_Moving: num[0] = dest x coord, num[1] = dest y coord
*/
} EventData_Client;
void dispatch_client(EventType e, Client *c, int num0, int num1);
void dispatch_ob(EventType e, int num0, int num1);
void dispatch_signal(int signal);
+/* *x and *y should be set with the destination of the window, they may be
+ changed by the event handlers */
+void dispatch_move(Client *c, int *x, int *y);
#endif
plugin_open("keyboard");
plugin_open("mouse");
plugin_open("placement");
+ plugin_open("resistance");
/* get all the existing windows */
client_manage_all();
+++ /dev/null
-#include "client.h"
-#include "frame.h"
-#include "stacking.h"
-#include "screen.h"
-
-static int resistance = 10;
-static gboolean edge_resistance = TRUE; /* window-to-edge */
-static gboolean window_resistance = TRUE; /* window-to-window */
-
-void snap_move(Client *c, int *x, int *y, int w, int h)
-{
- GList *it;
- Rect *area;
- int l, t, r, b; /* requested edges */
- int al, at, ar, ab; /* screen area edges */
- int cl, ct, cr, cb; /* current edges */
- gboolean snapx = FALSE, snapy = FALSE;
-
- if (!edge_resistance) return;
-
- /* add the frame to the dimensions */
- l = *x;
- t = *y;
- r = l + w - 1;
- b = t + h - 1;
-
- cl = c->frame->area.x;
- ct = c->frame->area.y;
- cr = cl + c->frame->area.width - 1;
- cb = ct + c->frame->area.height - 1;
-
- /* snap to other clients */
- if (window_resistance)
- for (it = stacking_list; it != NULL; it = it->next) {
- Client *target;
- int tl, tt, tr, tb; /* 1 past the target's edges on each side */
-
- target = it->data;
-
- tl = target->frame->area.x - 1;
- tt = target->frame->area.y - 1;
- tr = tl + target->frame->area.width + 1;
- tb = tt + target->frame->area.height + 1;
-
- /* snapx and snapy ensure that the window snaps to the top-most
- window edge available, without going all the way from
- bottom-to-top in the stacking list
- */
- if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
- *x = tr, snapx = TRUE;
- else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
- *x = tl - w + 1, snapx = TRUE;
- else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
- *y = tb, snapy = TRUE;
- else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
- *y = tt - h + 1, snapy = TRUE;
-
- if (snapx && snapy) break;
- }
-
- /* get the screen boundaries */
- area = screen_area(c->desktop);
- al = area->x;
- at = area->y;
- ar = al + area->width - 1;
- ab = at + area->height - 1;
-
- /* snap to screen edges */
- if (cl >= al && l < al && l >= al - resistance)
- *x = al;
- else if (cr <= ar && r > ar && r <= ar + resistance)
- *x = ar - w + 1;
- if (ct >= at && t < at && t >= at - resistance)
- *y = at;
- else if (cb <= ab && b > ab && b < ab + resistance)
- *y = ab - h + 1;
-}
+++ /dev/null
-#ifndef __snap_h
-#define __snap_h
-
-#include "client.h"
-
-void snap_move(Client *c, int *x, int *y, int w, int h);
-
-#endif