}
+const ScreenInfo* OBDisplay::screenInfo(int snum) {
+ assert(snum >= 0);
+ assert(snum < static_cast<int>(_screenInfoList.size()));
+ return &_screenInfoList[snum];
+}
\param snum The screen number of the screen to retrieve info on
\return Info on the requested screen, in a ScreenInfo class
*/
- inline static const ScreenInfo* screenInfo(int snum) {
- assert(snum >= 0);
- assert(snum < static_cast<int>(_screenInfoList.size()));
- return &_screenInfoList[snum];
- }
+ static const ScreenInfo* screenInfo(int snum);
//! Returns if the display has the shape extention available
inline static bool shape() { return _shape; }
# include "../config.h"
#endif // HAVE_CONFIG_H
+#include "otk/display.hh"
#include "timer.hh"
#include "util.hh"
namespace ob {
-BTimer::BTimer(TimerQueueManager *m, TimeoutHandler *h) {
+BTimer::BTimer(OBTimerQueueManager *m, TimeoutHandler *h) {
manager = m;
handler = h;
(tm.tv_sec == end.tv_sec && tm.tv_usec < end.tv_usec));
}
+
+void OBTimerQueueManager::go()
+{
+ fd_set rfds;
+ timeval now, tm, *timeout = (timeval *) 0;
+
+ const int xfd = ConnectionNumber(otk::OBDisplay::display);
+
+ FD_ZERO(&rfds);
+ FD_SET(xfd, &rfds); // break on any x events
+
+ if (! timerList.empty()) {
+ const BTimer* const timer = timerList.top();
+
+ gettimeofday(&now, 0);
+ tm = timer->timeRemaining(now);
+
+ timeout = &tm;
+ }
+
+ select(xfd + 1, &rfds, 0, 0, timeout);
+
+ // check for timer timeout
+ gettimeofday(&now, 0);
+
+ // there is a small chance for deadlock here:
+ // *IF* the timer list keeps getting refreshed *AND* the time between
+ // timer->start() and timer->shouldFire() is within the timer's period
+ // then the timer will keep firing. This should be VERY near impossible.
+ while (! timerList.empty()) {
+ BTimer *timer = timerList.top();
+ if (! timer->shouldFire(now))
+ break;
+
+ timerList.pop();
+
+ timer->fireTimeout();
+ timer->halt();
+ if (timer->isRecurring())
+ timer->start();
+ }
+}
+
+
+void OBTimerQueueManager::addTimer(BTimer *timer)
+{
+ assert(timer);
+ timerList.push(timer);
+}
+
+void OBTimerQueueManager::removeTimer(BTimer* timer)
+{
+ assert(timer);
+ timerList.release(timer);
+}
+
}
namespace ob {
// forward declaration
-class TimerQueueManager;
+class OBTimerQueueManager;
class TimeoutHandler {
public:
class BTimer {
private:
- TimerQueueManager *manager;
+ OBTimerQueueManager *manager;
TimeoutHandler *handler;
bool timing, recur;
BTimer& operator=(const BTimer&);
public:
- BTimer(TimerQueueManager *m, TimeoutHandler *h);
+ BTimer(OBTimerQueueManager *m, TimeoutHandler *h);
virtual ~BTimer(void);
void fireTimeout(void);
typedef _timer_queue<BTimer*, std::vector<BTimer*>, TimerLessThan> TimerQueue;
-class TimerQueueManager {
+class OBTimerQueueManager {
+private:
+ TimerQueue timerList;
public:
- virtual void addTimer(BTimer* timer) = 0;
- virtual void removeTimer(BTimer* timer) = 0;
+ OBTimerQueueManager() {}
+ virtual ~OBTimerQueueManager() {}
+
+ virtual void go();
+
+ virtual void addTimer(BTimer* timer);
+ virtual void removeTimer(BTimer* timer);
};
}