ObMenu *combined_menu;
+#define CLIENT -1
+#define ADD_DESKTOP -2
+#define REMOVE_DESKTOP -3
+
static gboolean self_update(ObMenuFrame *frame, gpointer data)
{
ObMenu *menu = frame->menu;
gboolean empty = TRUE;
gboolean onlyiconic = TRUE;
- menu_add_separator(menu, -1, screen_desktop_names[desktop]);
+ menu_add_separator(menu, CLIENT, screen_desktop_names[desktop]);
for (it = focus_order; it; it = g_list_next(it)) {
ObClient *c = it->data;
if (client_normal(c) && (!c->skip_taskbar || c->iconic) &&
if (c->iconic) {
gchar *title = g_strdup_printf("(%s)", c->icon_title);
- e = menu_add_normal(menu, -1, title, NULL, FALSE);
+ e = menu_add_normal(menu, CLIENT, title, NULL, FALSE);
g_free(title);
} else {
onlyiconic = FALSE;
- e = menu_add_normal(menu, -1, c->title, NULL, FALSE);
+ e = menu_add_normal(menu, CLIENT, c->title, NULL, FALSE);
}
if (config_menu_client_list_icons
/* no entries or only iconified windows, so add a
* way to go to this desktop without uniconifying a window */
if (!empty)
- menu_add_separator(menu, -1, NULL);
+ menu_add_separator(menu, CLIENT, NULL);
e = menu_add_normal(menu, desktop, _("Go there..."), NULL, TRUE);
if (desktop == screen_desktop)
e->data.normal.enabled = FALSE;
}
}
+
+ menu_add_separator(menu, CLIENT, _("Manage desktops"));
+ menu_add_normal(menu, ADD_DESKTOP, _("&Add new desktop"), NULL, TRUE);
+ menu_add_normal(menu, REMOVE_DESKTOP, _("&Remove last desktop"),
+ NULL, TRUE);
+
return TRUE; /* always show the menu */
}
static void menu_execute(ObMenuEntry *self, ObMenuFrame *f,
ObClient *c, guint state, gpointer data)
{
- if (self->id == -1) {
+ if (self->id == CLIENT) {
if (self->data.normal.data) /* it's set to NULL if its destroyed */
client_activate(self->data.normal.data, FALSE, TRUE, TRUE, TRUE);
}
+ else if (self->id == ADD_DESKTOP) {
+ screen_add_desktop(FALSE);
+ menu_frame_hide_all();
+ }
+ else if (self->id == REMOVE_DESKTOP) {
+ screen_remove_desktop(FALSE);
+ menu_frame_hide_all();
+ }
else
screen_set_desktop(self->id, TRUE);
}
guint desktop;
} DesktopData;
+#define CLIENT -1
+#define ADD_DESKTOP -2
+#define REMOVE_DESKTOP -3
+
static gboolean desk_menu_update(ObMenuFrame *frame, gpointer data)
{
ObMenu *menu = frame->menu;
if (c->iconic) {
gchar *title = g_strdup_printf("(%s)", c->icon_title);
- e = menu_add_normal(menu, -1, title, NULL, FALSE);
+ e = menu_add_normal(menu, CLIENT, title, NULL, FALSE);
g_free(title);
} else {
onlyiconic = FALSE;
- e = menu_add_normal(menu, -1, c->title, NULL, FALSE);
+ e = menu_add_normal(menu, CLIENT, c->title, NULL, FALSE);
}
if (config_menu_client_list_icons
/* no entries or only iconified windows, so add a
* way to go to this desktop without uniconifying a window */
if (!empty)
- menu_add_separator(menu, -1, NULL);
+ menu_add_separator(menu, CLIENT, NULL);
e = menu_add_normal(menu, d->desktop, _("Go there..."), NULL, TRUE);
if (d->desktop == screen_desktop)
e->data.normal.enabled = FALSE;
}
+
return TRUE; /* always show */
}
static void desk_menu_execute(ObMenuEntry *self, ObMenuFrame *f,
ObClient *c, guint state, gpointer data)
{
- if (self->id == -1) {
+ if (self->id == CLIENT) {
if (self->data.normal.data) /* it's set to NULL if its destroyed */
client_activate(self->data.normal.data, FALSE, TRUE, TRUE, TRUE);
}
desktop_menus = g_slist_append(desktop_menus, submenu);
}
+ menu_add_separator(menu, CLIENT, NULL);
+ menu_add_normal(menu, ADD_DESKTOP, _("&Add new desktop"), NULL, TRUE);
+ menu_add_normal(menu, REMOVE_DESKTOP, _("&Remove last desktop"),
+ NULL, TRUE);
+
return TRUE; /* always show */
}
+static void self_execute(ObMenuEntry *self, ObMenuFrame *f,
+ ObClient *c, guint state, gpointer data)
+{
+ if (self->id == ADD_DESKTOP) {
+ screen_add_desktop(FALSE);
+ menu_frame_hide_all();
+ }
+ else if (self->id == REMOVE_DESKTOP) {
+ screen_remove_desktop(FALSE);
+ menu_frame_hide_all();
+ }
+}
+
static void client_dest(ObClient *client, gpointer data)
{
/* This concise function removes all references to a closed
menu = menu_new(MENU_NAME, _("Desktops"), TRUE, NULL);
menu_set_update_func(menu, self_update);
+ menu_set_execute_func(menu, self_execute);
}
void client_list_menu_shutdown(gboolean reconfig)
static void parse_menu(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
gpointer data);
static gunichar parse_shortcut(const gchar *label, gboolean allow_shortcut,
- gchar **strippedlabel, guint *position);
+ gchar **strippedlabel, guint *position,
+ gboolean *always_show);
static void client_dest(ObClient *client, gpointer data)
((c) >= 'a' && (c) <= 'z'))
static gunichar parse_shortcut(const gchar *label, gboolean allow_shortcut,
- gchar **strippedlabel, guint *position)
+ gchar **strippedlabel, guint *position,
+ gboolean *always_show)
{
gunichar shortcut = 0;
*position = 0;
+ *always_show = FALSE;
g_assert(strippedlabel != NULL);
if (VALID_SHORTCUT(*(i+1))) {
shortcut = g_unichar_tolower(g_utf8_get_char(i+1));
*position = i - *strippedlabel;
+ *always_show = TRUE;
/* remove the & from the string */
for (; *i != '\0'; ++i)
self->data = data;
self->shortcut = parse_shortcut(title, allow_shortcut_selection,
- &self->title, &self->shortcut_position);
+ &self->title, &self->shortcut_position,
+ &self->shortcut_always_show);
g_hash_table_replace(menu_hash, self->name, self);
g_free(self->data.normal.label);
self->data.normal.shortcut =
parse_shortcut(label, allow_shortcut, &self->data.normal.label,
- &self->data.normal.shortcut_position);
+ &self->data.normal.shortcut_position,
+ &self->data.normal.shortcut_always_show);
break;
default:
g_assert_not_reached();
gunichar shortcut;
/*! The shortcut's position in the string */
guint shortcut_position;
+ /*! If the shortcut was specified by & and should always be drawn */
+ gboolean shortcut_always_show;
/*! If the shortcut key should be shown in menu entries even when it
is the first character in the string */
gunichar shortcut;
/*! The shortcut's position in the string */
guint shortcut_position;
+ /*! If the shortcut was specified by & and should always be drawn */
+ gboolean shortcut_always_show;
/* state */
gboolean enabled;
text_a->texture[0].data.text.string = self->entry->data.normal.label;
if (self->entry->data.normal.shortcut &&
(self->frame->menu->show_all_shortcuts ||
+ self->entry->data.normal.shortcut_always_show ||
self->entry->data.normal.shortcut_position > 0))
{
text_a->texture[0].data.text.shortcut = TRUE;
sub = self->entry->data.submenu.submenu;
text_a->texture[0].data.text.string = sub ? sub->title : "";
if (sub->shortcut && (self->frame->menu->show_all_shortcuts ||
+ sub->shortcut_always_show ||
sub->shortcut_position > 0))
{
text_a->texture[0].data.text.shortcut = TRUE;