increment instead of at 0, so you have to move half an increment
either way instead of a full increment one and 1 px the other. and this
is one large mother fucking comment. */
- start_cw = c->area.width + (c->size_inc.width + 1) / 2;
- start_ch = c->area.height + (c->size_inc.height + 1) / 2;
+ start_cw = c->area.width + c->size_inc.width / 2;
+ start_ch = c->area.height + c->size_inc.height / 2;
start_x = x;
start_y = y;
corner = cnr;