if (l->surface.data.planar.grad == Background_Solid)
gradient_solid(l, w, h);
else gradient_render(&l->surface, w, h);
- for (i = 0; i < l->textures; i++) {
- switch (l->texture[i].type) {
- case Text:
- if (l->xftdraw == NULL) {
- l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
- render_visual, render_colormap);
- }
- font_draw(l->xftdraw, &l->texture[i].data.text);
- break;
- }
- }
-//reduce depth
+
+/*reduce depth here...
+ also, this is not the right place for this code, it's only here so
+ text rendering shows up for now.
+*/
if (l->surface.data.planar.grad != Background_Solid) {
im = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, w, h, 32, 0);
im->data = NULL;
XDestroyImage(im);
}
+
+ for (i = 0; i < l->textures; i++) {
+ switch (l->texture[i].type) {
+ case Text:
+ if (l->xftdraw == NULL) {
+ l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
+ render_visual, render_colormap);
+ }
+ font_draw(l->xftdraw, &l->texture[i].data.text);
+ break;
+ }
+ }
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);
XClearWindow(ob_display, win);
if (oldp != None) XFreePixmap(ob_display, oldp);