void action_activate(union ActionData *data)
{
if (data->client.any.c) {
- if (!data->any.button || client_mouse_focusable(data->client.any.c)) {
+ if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
+ data->any.context != OB_FRAME_CONTEXT_CLIENT)
+ {
/* if using focus_delay, stop the timer now so that focus doesn't
go moving on us */
event_halt_focus_delay();
void action_focus(union ActionData *data)
{
if (data->client.any.c) {
- if (!data->any.button || client_mouse_focusable(data->client.any.c)) {
+ if (!data->any.button || client_mouse_focusable(data->client.any.c) ||
+ data->any.context != OB_FRAME_CONTEXT_CLIENT)
+ {
/* if using focus_delay, stop the timer now so that focus doesn't
go moving on us */
event_halt_focus_delay();
self->window);
if (iconic) {
- if (self->functions & OB_CLIENT_FUNC_ICONIFY) {
+ /* don't let non-normal windows iconify along with their parents
+ or whatever */
+ if (client_normal(self)) {
self->iconic = iconic;
/* update the focus lists.. iconic windows go to the bottom of
gboolean client_helper(ObClient *self);
/*! Return if the client is a type which should be given focus from mouse
- actions like button presses. This doesn't count for focus cycling, different
- rules apply to that. */
+ presses on the *client* window. This doesn't affect clicking on the
+ decorations. This doesn't count for focus cycling, different rules apply to
+ that. */
gboolean client_mouse_focusable(ObClient *self);
/*! Return if the client is a type which should be given focus from the