int height;
} Rect;
+#define RECT_LEFT(r) ((r).x)
+#define RECT_TOP(r) ((r).y)
+#define RECT_RIGHT(r) ((r).x + (r).width - 1)
+#define RECT_BOTTOM(r) ((r).y + (r).height - 1)
+
#define RECT_SET_POINT(r, nx, ny) \
(r).x = (nx), (r).y = (ny)
#define RECT_SET_SIZE(r, w, h) \
((o).x < (r).x + (r).width && (o).x + (o).width > (r).x && \
(o).y < (r).y + (r).height && (o).y + (o).height > (r).y)
+#define RECT_SET_INTERSECTION(r, a, b) \
+ ((r).x = MAX((a).x, (b).x), \
+ (r).y = MAX((a).y, (b).y), \
+ (r).width = MIN((a).x + (a).width - 1, \
+ (b).x + (b).width - 1) - (r).x + 1, \
+ (r).height = MIN((a).y + (a).height - 1, \
+ (b).y + (b).height - 1) - (r).y + 1)
+
typedef struct _Strut {
int left;
int top;