#include "moveresize.h"
#include "render/theme.h"
-#define PLATE_EVENTMASK (SubstructureRedirectMask | ButtonPressMask | \
- FocusChangeMask)
+#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
#define FRAME_EVENTMASK (EnterWindowMask | LeaveWindowMask | \
ButtonPressMask | ButtonReleaseMask)
#define ELEMENT_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
If it does get them, then it needs its own context for enter events
because sloppy focus will focus the window when you enter the inner window
from the frame. */
-#define INNER_EVENTMASK (ButtonPressMask | ButtonReleaseMask | \
- ButtonMotionMask)
+#define INNER_EVENTMASK (ButtonPressMask)
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth_y)
}
self = client->frame;
- if (win == self->plate) {
+ if (win == self->inner) {
/* conceptually, this is the desktop, as far as users are
concerned */
if (client->type == OB_CLIENT_TYPE_DESKTOP)
return OB_FRAME_CONTEXT_CLIENT;
}
+ if (win == self->plate) return OB_FRAME_CONTEXT_CLIENT;
if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
- if (win == self->inner) return OB_FRAME_CONTEXT_FRAME;
if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;