static void layout_title(ObFrame *self);
static void render(ObFrame *self);
-static void render_label(ObFrame *self);
-static void render_max(ObFrame *self);
-static void render_icon(ObFrame *self);
-static void render_iconify(ObFrame *self);
-static void render_desk(ObFrame *self);
-static void render_close(ObFrame *self);
+static void render_label(ObFrame *self, Appearance *a);
+static void render_max(ObFrame *self, Appearance *a);
+static void render_icon(ObFrame *self, Appearance *a);
+static void render_iconify(ObFrame *self, Appearance *a);
+static void render_desk(ObFrame *self, Appearance *a);
+static void render_close(ObFrame *self, Appearance *a);
static void frame_mouse_press(const ObEvent *e, ObFrame *self);
static void frame_mouse_release(const ObEvent *e, ObFrame *self);
void frame_adjust_state(ObFrame *self)
{
- render_max(self);
- render_desk(self);
+ render(self);
}
void frame_adjust_focus(ObFrame *self)
void frame_adjust_title(ObFrame *self)
{
- render_label(self);
+ render(self);
}
void frame_adjust_icon(ObFrame *self)
{
- render_icon(self);
+ render(self);
}
void frame_grab_client(ObFrame *self, Client *client)
}
if (self->frame.client->decorations & Decor_Titlebar) {
- paint(self->title, (client_focused(self->frame.client) ?
- self->a_focused_title :
- self->a_unfocused_title),
- 0, 0, self->width, TITLE_HEIGHT);
- render_label(self);
- render_max(self);
- render_icon(self);
- render_iconify(self);
- render_desk(self);
- render_close(self);
+ Appearance *t, *l, *m, *n, *i, *d, *c;
+
+ t = (client_focused(self->frame.client) ?
+ self->a_focused_title : self->a_unfocused_title);
+ l = (client_focused(self->frame.client) ?
+ self->a_focused_label : self->a_unfocused_label);
+ m = (client_focused(self->frame.client) ?
+ ((self->max_press ||
+ self->frame.client->max_vert || self->frame.client->max_horz) ?
+ a_focused_pressed_max : a_focused_unpressed_max) :
+ ((self->max_press ||
+ self->frame.client->max_vert || self->frame.client->max_horz) ?
+ a_unfocused_pressed_max : a_unfocused_unpressed_max));
+ n = self->a_icon;
+ i = (client_focused(self->frame.client) ?
+ (self->iconify_press ?
+ a_focused_pressed_iconify : a_focused_unpressed_iconify) :
+ (self->iconify_press ?
+ a_unfocused_pressed_iconify : a_unfocused_unpressed_iconify));
+ d = (client_focused(self->frame.client) ?
+ (self->desk_press || self->frame.client->desktop == DESKTOP_ALL ?
+ a_focused_pressed_desk : a_focused_unpressed_desk) :
+ (self->desk_press || self->frame.client->desktop == DESKTOP_ALL ?
+ a_unfocused_pressed_desk : a_unfocused_unpressed_desk));
+ c = (client_focused(self->frame.client) ?
+ (self->close_press ?
+ a_focused_pressed_close : a_focused_unpressed_close) :
+ (self->close_press ?
+ a_unfocused_pressed_close : a_unfocused_unpressed_close));
+
+ paint(self->title, t, 0, 0, self->width, TITLE_HEIGHT);
+
+ /* set parents for any parent relative guys */
+ l->surface.data.planar.parent = t;
+ l->surface.data.planar.parentx = self->label_x;
+ l->surface.data.planar.parenty = s_bevel;
+
+ m->surface.data.planar.parent = t;
+ m->surface.data.planar.parentx = self->max_x;
+ m->surface.data.planar.parenty = s_bevel + 1;
+
+ n->surface.data.planar.parent = t;
+ n->surface.data.planar.parentx = self->icon_x;
+ n->surface.data.planar.parenty = s_bevel + 1;
+
+ i->surface.data.planar.parent = t;
+ i->surface.data.planar.parentx = self->iconify_x;
+ i->surface.data.planar.parenty = s_bevel + 1;
+
+ d->surface.data.planar.parent = t;
+ d->surface.data.planar.parentx = self->desk_x;
+ d->surface.data.planar.parenty = s_bevel + 1;
+
+ c->surface.data.planar.parent = t;
+ c->surface.data.planar.parentx = self->close_x;
+ c->surface.data.planar.parenty = s_bevel + 1;
+
+ render_label(self, l);
+ render_max(self, m);
+ render_icon(self, n);
+ render_iconify(self, i);
+ render_desk(self, d);
+ render_close(self, c);
}
if (self->frame.client->decorations & Decor_Handle) {
}
}
-static void render_label(ObFrame *self)
+static void render_label(ObFrame *self, Appearance *a)
{
- Appearance *a;
-
if (self->label_x < 0) return;
- a = (client_focused(self->frame.client) ?
- self->a_focused_label : self->a_unfocused_label);
/* set the texture's text! */
a->texture[0].data.text.string = self->frame.client->title;
paint(self->label, a, 0, 0, self->label_width, LABEL_HEIGHT);
}
-static void render_icon(ObFrame *self)
+static void render_icon(ObFrame *self, Appearance *a)
{
if (self->icon_x < 0) return;
if (self->frame.client->nicons) {
Icon *icon = client_icon(self->frame.client, BUTTON_SIZE, BUTTON_SIZE);
- self->a_icon->texture[0].type = RGBA;
- self->a_icon->texture[0].data.rgba.width = icon->width;
- self->a_icon->texture[0].data.rgba.height = icon->height;
- self->a_icon->texture[0].data.rgba.data = icon->data;
+ a->texture[0].type = RGBA;
+ a->texture[0].data.rgba.width = icon->width;
+ a->texture[0].data.rgba.height = icon->height;
+ a->texture[0].data.rgba.data = icon->data;
RECT_SET(self->a_icon->texture[0].position, 0, 0,
BUTTON_SIZE,BUTTON_SIZE);
} else
- self->a_icon->texture[0].type = NoTexture;
+ a->texture[0].type = NoTexture;
- paint(self->icon, self->a_icon, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
+ paint(self->icon, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
-static void render_max(ObFrame *self)
+static void render_max(ObFrame *self, Appearance *a)
{
- Appearance *a;
-
- gboolean press = self->max_press ||
- self->frame.client->max_vert || self->frame.client->max_horz;
-
if (self->max_x < 0) return;
- a = (client_focused(self->frame.client) ?
- (press ? a_focused_pressed_max : a_focused_unpressed_max) :
- (press ? a_unfocused_pressed_max : a_unfocused_unpressed_max));
RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
paint(self->max, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
-static void render_iconify(ObFrame *self)
+static void render_iconify(ObFrame *self, Appearance *a)
{
- Appearance *a;
-
if (self->iconify_x < 0) return;
- a = (client_focused(self->frame.client) ?
- (self->iconify_press ?
- a_focused_pressed_iconify : a_focused_unpressed_iconify) :
- (self->iconify_press ?
- a_unfocused_pressed_iconify : a_unfocused_unpressed_iconify));
RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
paint(self->iconify, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
-static void render_desk(ObFrame *self)
+static void render_desk(ObFrame *self, Appearance *a)
{
- Appearance *a;
-
- gboolean press = self->desk_press ||
- self->frame.client->desktop == DESKTOP_ALL;
-
if (self->desk_x < 0) return;
- a = (client_focused(self->frame.client) ?
- (press ? a_focused_pressed_desk : a_focused_unpressed_desk) :
- (press ? a_unfocused_pressed_desk : a_unfocused_unpressed_desk));
RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
paint(self->desk, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
-static void render_close(ObFrame *self)
+static void render_close(ObFrame *self, Appearance *a)
{
- Appearance *a;
-
if (self->close_x < 0) return;
- a = (client_focused(self->frame.client) ?
- (self->close_press ?
- a_focused_pressed_close : a_focused_unpressed_close) :
- (self->close_press ?
- a_unfocused_pressed_close : a_unfocused_unpressed_close));
RECT_SET(a->texture[0].position, 0, 0, BUTTON_SIZE,BUTTON_SIZE);
paint(self->close, a, 0, 0, BUTTON_SIZE, BUTTON_SIZE);
}
Window win = e->data.x.e->xbutton.window;
if (win == self->max) {
self->max_press = TRUE;
- render_max(self);
+ render(self);
} else if (win == self->close) {
self->close_press = TRUE;
- render_close(self);
+ render(self);
} else if (win == self->iconify) {
self->iconify_press = TRUE;
- render_iconify(self);
+ render(self);
} else if (win == self->desk) {
self->desk_press = TRUE;
- render_desk(self);
+ render(self);
}
}
Window win = e->data.x.e->xbutton.window;
if (win == self->max) {
self->max_press = FALSE;
- render_max(self);
+ render(self);
} else if (win == self->close) {
self->close_press = FALSE;
- render_close(self);
+ render(self);
} else if (win == self->iconify) {
self->iconify_press = FALSE;
- render_iconify(self);
+ render(self);
} else if (win == self->desk) {
self->desk_press = FALSE;
- render_desk(self);
+ render(self);
}
}