assert(flags.moving);
assert(blackbox->getChangingWindow() == this);
- bool warp = False;
int dx = x_root - frame.grab_x, dy = y_root - frame.grab_y;
dx -= frame.border_w;
dy -= frame.border_w;
if (screen->doOpaqueMove()) {
if (screen->doWorkspaceWarping())
- warp = doWorkspaceWarping(x_root, y_root, dx, dy);
+ doWorkspaceWarping(x_root, y_root, dx);
configure(dx, dy, frame.rect.width(), frame.rect.height());
} else {
frame.changing.height() - 1);
if (screen->doWorkspaceWarping())
- warp = doWorkspaceWarping(x_root, y_root, dx, dy);
+ doWorkspaceWarping(x_root, y_root, dx);
frame.changing.setPos(dx, dy);
}
-bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
- int &dx, int dy) {
+void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root, int &dx) {
// workspace warping
bool warp = False;
unsigned int dest = screen->getCurrentWorkspaceID();
else dest = 0;
}
if (! warp)
- return False;
+ return;
bool focus = flags.focused; // had focus while moving?
dx -= screen->getRect().width() - 1;
}
- /*
- We grab the X server here so that we dont end up magically grabbing
- a different window dring the warp.
- */
-
if (! flags.stuck)
screen->reassociateWindow(this, dest, False);
screen->changeWorkspaceID(dest);
if (focus)
setInputFocus();
- return True;
}
void setState(unsigned long new_state);
void upsize(void);
void doMove(int x_root, int y_root);
- bool doWorkspaceWarping(int x_root, int y_root, int &dx, int dy);
+ void doWorkspaceWarping(int x_root, int y_root, int &dx);
void doWindowSnapping(int &dx, int &dy);
void endMove(void);
void doResize(int x_root, int y_root);