BasemenuItem *item = find(index);
if (! item) return;
- bool dotext = True, dohilite = True, dosel = True;
+ bool dotext = True, dohilite = True, dosel = True, dooppsel = True;
const char *text = item->label();
int sbl = index / menu.persub, i = index - (sbl * menu.persub);
int item_x = (sbl * menu.item_w), item_y = (i * menu.item_h);
int hilite_x = item_x, hilite_y = item_y, hoff_x = 0, hoff_y = 0;
- int text_x = 0, text_y = 0, sel_x = 0, sel_y = 0;
+ int text_x = 0, text_y = 0, sel_x = 0, oppsel_x = 0, sel_y = 0;
unsigned int hilite_w = menu.item_w, hilite_h = menu.item_h, text_w = 0,
text_h = 0;
unsigned int half_w = menu.item_h / 2, quarter_w = menu.item_h / 4;
if (screen->getMenuStyle()->bullet_pos == Right)
sel_x += (menu.item_w - menu.item_h - menu.bevel_w);
sel_x += quarter_w;
+ oppsel_x = sel_x;
+ if (screen->getMenuStyle()->bullet_pos == Right)
+ oppsel_x -= (menu.item_w - menu.item_h - menu.bevel_w);
+ else
+ oppsel_x += (menu.item_w - menu.item_h - menu.bevel_w);
sel_y = item_y + quarter_w;
if (clear) {
if (! (max(sel_x, x) <= min<signed>(sel_x + half_w, x + w) &&
max(sel_y, y) <= min<signed>(sel_y + half_w, y + h)))
dosel = False;
+
+ // check if we need to redraw the select pixmap/menu bullet
+ // on the opposite side of the menu
+ if (! (max(oppsel_x, x) <= min<signed>(oppsel_x + half_w, x + w) &&
+ max(sel_y, y) <= min<signed>(sel_y + half_w, y + h)))
+ dooppsel = False;
}
if (dohilite && highlight && (menu.hilite_pixmap != ParentRelative)) {
hilite_x, hilite_y, hilite_w, hilite_h);
}
- if (dosel && item->isSelected()) {
+ if (dooppsel && item->isSelected()) {
XPoint pts[6];
- // put the check mark on the opposite side of the menu
- int x = sel_x;
- if (screen->getMenuStyle()->bullet_pos == Right)
- x -= (menu.item_w - menu.item_h - menu.bevel_w);
- else
- x += (menu.item_w - menu.item_h - menu.bevel_w);
-
- pts[0].x = x + 0;
+ pts[0].x = oppsel_x + 0;
pts[0].y = sel_y + 2;
pts[1].x = 0;