bool snapped = False;
const Rect &winrect = *it;
+
+ // if the window is already over top of this snap target, then
+ // resistance is futile, so just ignore it
+ if (screen->doOpaqueMove()) {
+ if (winrect.intersects(frame.rect))
+ continue;
+ } else {
+ if (winrect.intersects(frame.changing))
+ continue;
+ }
+
int dleft = wright - winrect.left(),
- dright = wleft - winrect.right(),
+ dright = winrect.right() - wleft,
dtop = wbottom - winrect.top(),
- dbottom = wtop - winrect.bottom();
+ dbottom = winrect.bottom() - wtop;
// if the windows are in the same plane vertically
if (wtop >= (signed)(winrect.y() - frame.rect.height() + 1) &&
wtop < (signed)(winrect.y() + winrect.height() - 1)) {
// snap left of other window?
- if (dleft > 0 && dleft < resistance_size && dleft < dright) {
+ if (dleft >= 0 && dleft < resistance_size) {
dx = winrect.left() - frame.rect.width();
snapped = True;
}
// snap right of other window?
- else if (dright > 0 && dright < resistance_size) {
+ else if (dright >= 0 && dright < resistance_size) {
dx = winrect.right() + 1;
snapped = True;
}
wleft < (signed)(winrect.x() + winrect.width() - 1)) {
// snap top of other window?
- if (dtop > 0 && dtop < resistance_size && dtop < dbottom) {
+ if (dtop >= 0 && dtop < resistance_size) {
dy = winrect.top() - frame.rect.height();
snapped = True;
}
dbottom = wbottom - srect.bottom();
// snap left?
- if (dleft > 0 && dleft < resistance_size && dleft > dright)
+ if (dleft > 0 && dleft < resistance_size)
dx = srect.left();
// snap right?
else if (dright > 0 && dright < resistance_size)
dx = srect.right() - frame.rect.width() + 1;
// snap top?
- if (dtop > 0 && dtop < resistance_size && dtop > dbottom)
+ if (dtop > 0 && dtop < resistance_size)
dy = srect.top();
// snap bottom?
else if (dbottom > 0 && dbottom < resistance_size)