{
gint l, t, r, b;
gint x, y, w, h;
+ guint m;
gint emptyx, emptyy; /* empty space between elements */
gint textx, texty, textw, texth;
gint iconx, icony, iconw, iconh;
Rect *area, mon;
- RECT_SET(mon, self->x, self->y, 1, 1);
- area = screen_physical_area_monitor(screen_find_monitor(&mon));
-
/* when there is no icon and the text is not parent relative, then
fill the whole dialog with the text appearance, don't use the bg at all
*/
break;
}
- x=MAX(MIN(x, area->width-w),0);
- y=MAX(MIN(y, area->height-h),0);
+ /* Find the monitor which contains the biggest part of the popup.
+ * If the popup is completely off screen, limit it to the intersection
+ * of all monitors and then try again. If it's still off screen, put it
+ * on monitor 0. */
+ RECT_SET(mon, x, y, w, h);
+ m = screen_find_monitor(&mon);
+ area = screen_physical_area_monitor(m);
+
+ x=MAX(MIN(x, area->x+area->width-w),area->x);
+ y=MAX(MIN(y, area->y+area->height-h),area->y);
+
+ if (m == screen_num_monitors) {
+ RECT_SET(mon, x, y, w, h);
+ m = screen_find_monitor(&mon);
+ if (m == screen_num_monitors)
+ m = 0;
+ area = screen_physical_area_monitor(m);
+
+ x=MAX(MIN(x, area->x+area->width-w),area->x);
+ y=MAX(MIN(y, area->y+area->height-h),area->y);
+ }
/* set the windows/appearances up */
XMoveResizeWindow(ob_display, self->bg, x, y, w, h);