void action_unfocus (union ActionData *data)
{
- client_unfocus(data->client.any.c);
+ if (data->client.any.c == focus_client);
+ focus_fallback(OB_FOCUS_FALLBACK_UNFOCUSING);
}
void action_iconify(union ActionData *data)
return TRUE;
}
+/* Used when the current client is closed, focus_last will then prevent
+ * focus from going to the mouse pointer */
void client_unfocus(ObClient *self)
{
if (focus_client == self) {
#ifdef DEBUG_FOCUS
ob_debug("client_unfocus for %lx\n", self->window);
#endif
- focus_fallback(OB_FOCUS_FALLBACK_UNFOCUSING);
+ focus_fallback(OB_FOCUS_FALLBACK_CLOSED);
}
}
old = focus_client;
- if (type == OB_FOCUS_FALLBACK_UNFOCUSING && old) {
+ if ((type == OB_FOCUS_FALLBACK_UNFOCUSING
+ || type == OB_FOCUS_FALLBACK_CLOSED) && old) {
if (old->transient_for) {
gboolean trans = FALSE;
typedef enum {
OB_FOCUS_FALLBACK_UNFOCUSING, /*!< forcefully remove focus from the
current window */
+ OB_FOCUS_FALLBACK_CLOSED, /*!< closed the window with focus */
OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
} ObFocusFallbackType;