int width; // the width of the client and its border
int bwidth; // width to make borders
int cbwidth; // width of the inner client border
+ int butsize=0; // width and height of the titlebar buttons
const int bevel = _style->getBevelWidth();
if (_decorations & OBClient::Decor_Border) {
// set the label size
_label.setGeometry(0, bevel, width, _style->getFont()->height());
// set the buttons sizes
+ butsize = _label.height() - 2;
if (_decorations & OBClient::Decor_Iconify)
- _button_iconify.setGeometry(0, bevel + 1,
- _label.height() - 2,
- _label.height() - 2);
+ _button_iconify.setGeometry(0, bevel + 1, butsize, butsize);
if (_decorations & OBClient::Decor_Maximize)
- _button_max.setGeometry(0, bevel + 1,
- _label.height() - 2,
- _label.height() - 2);
+ _button_max.setGeometry(0, bevel + 1, butsize, butsize);
if (_decorations & OBClient::Decor_Sticky)
- _button_stick.setGeometry(0, bevel + 1,
- _label.height() - 2,
- _label.height() - 2);
+ _button_stick.setGeometry(0, bevel + 1, butsize, butsize);
if (_decorations & OBClient::Decor_Close)
- _button_close.setGeometry(0, bevel + 1,
- _label.height() - 2,
- _label.height() - 2);
+ _button_close.setGeometry(0, bevel + 1, butsize, butsize);
// separation between titlebar elements
const int sep = bevel + 1;
bool tit_l = false;
for (std::string::size_type i = 0; i < layout.size(); ++i) {
- switch(layout[i]) {
+ switch (layout[i]) {
case 'i':
case 'I':
if (!tit_i && (_decorations & OBClient::Decor_Iconify)) {
tit_i = true;
continue;
}
+ break;
case 'l':
case 'L':
if (!tit_l) {
tit_l = true;
continue;
}
+ break;
case 'm':
case 'M':
if (!tit_m && (_decorations & OBClient::Decor_Maximize)) {
tit_m = true;
continue;
}
+ break;
case 's':
case 'S':
if (!tit_s && (_decorations & OBClient::Decor_Sticky)) {
tit_s = true;
continue;
}
+ break;
case 'c':
case 'C':
if (!tit_c && (_decorations & OBClient::Decor_Close)) {
tit_c = true;
continue;
}
+ break;
}
// if we get here then we don't want the letter, kill it
layout.erase(i--, 1);
}
if (!tit_l)
- layout += 'L';
+ layout.append(1, 'L');
// the size of the label. this ASSUMES the layout has only buttons other
// that the ONE LABEL!!
// adds an extra sep so that there's a space on either side of the
// titlebar.. note: x = sep, below.
int lwidth = width - sep * 2 -
- (_button_iconify.width() + sep) * (layout.size() - 1);
+ (butsize + sep) * (layout.size() - 1);
// quick sanity check for really small windows. if this is needed, its
// obviously not going to be displayed right...
// XXX: maybe we should make this look better somehow? constraints?
_label.setWidth(lwidth);
int x = sep;
- for (int i = 0, len = layout.size(); i < len; ++i) {
+ for (std::string::size_type i = 0, len = layout.size(); i < len; ++i) {
switch (layout[i]) {
+ case 'i':
case 'I':
_button_iconify.move(x, _button_iconify.rect().y());
x += _button_iconify.width();
break;
+ case 'l':
case 'L':
_label.move(x, _label.rect().y());
x += _label.width();
break;
+ case 'm':
case 'M':
_button_max.move(x, _button_max.rect().y());
x += _button_max.width();
break;
+ case 's':
case 'S':
_button_stick.move(x, _button_stick.rect().y());
x += _button_stick.width();
break;
+ case 'c':
case 'C':
_button_close.move(x, _button_close.rect().y());
x += _button_close.width();
-bwidth,
// XXX: get a Point class in otk and use that for
// the 'buttons size' since theyre all the same
- _button_iconify.width() * 2,
+ butsize * 2,
_handle.height());
_grip_right.setGeometry(((_handle.rect().right() + 1) -
- _button_iconify.width() * 2),
+ butsize * 2),
-bwidth,
// XXX: get a Point class in otk and use that for
// the 'buttons size' since theyre all the same
- _button_iconify.width() * 2,
+ butsize * 2,
_handle.height());
_innersize.bottom += _handle.height() + bwidth;
}