XFreeGC(ob_display, c->gc);
free(c);
}
+
+void reduce_depth(pixel32 *data, XImage *im)
+{
+ // since pixel32 is the largest possible pixel size, we can share the array
+ int r, g, b;
+ int x,y;
+ pixel16 *p = (pixel16*) data;
+ switch (im->bits_per_pixel) {
+ case 32:
+ if ((render_red_offset != default_red_shift) ||
+ (render_blue_offset != default_blue_shift) ||
+ (render_green_offset != default_green_shift)) {
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ r = (data[x] >> default_red_shift) & 0xFF;
+ g = (data[x] >> default_green_shift) & 0xFF;
+ b = (data[x] >> default_blue_shift) & 0xFF;
+ data[x] = (r << render_red_offset) + (g << render_green_offset) +
+ (b << render_blue_offset);
+ }
+ data += im->width;
+ }
+ }
+ break;
+ case 16:
+ for (y = 0; y < im->height; y++) {
+ for (x = 0; x < im->width; x++) {
+ r = (data[x] >> default_red_shift) & 0xFF;
+ r = r >> render_red_shift;
+ g = (data[x] >> default_green_shift) & 0xFF;
+ g = g >> render_green_shift;
+ b = (data[x] >> default_blue_shift) & 0xFF;
+ b = b >> render_blue_shift;
+ p[x] = (r << render_red_offset)
+ + (g << render_green_offset)
+ + (b << render_blue_offset);
+ }
+ data += im->width;
+ p += im->bytes_per_line/2;
+ }
+ break;
+ default:
+ g_message("your bit depth is currently unhandled\n");
+ }
+}
#define __color_h
#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+#ifdef HAVE_STDINT_H
+# include <stdint.h>
+#else
+# ifdef HAVE_SYS_TYPES_H
+# include <sys/types.h>
+# endif
+#endif
+
+
+#ifdef HAVE_STDINT_H
+typedef uint32_t pixel32;
+typedef uint16_t pixel16;
+#else
+typedef u_int32_t pixel32;
+typedef u_int16_t pixel16;
+#endif /* HAVE_STDINT_H */
+
+#if (G_ENDIAN == G_BIG_ENDIAN)
+#define default_red_shift 0
+#define default_green_shift 8
+#define default_blue_shift 16
+#define endian MSBFirst
+#else
+#define default_red_shift 16
+#define default_green_shift 8
+#define default_blue_shift 0
+#define endian LSBFirst
+#endif /* G_ENDIAN == G_BIG_ENDIAN */
+
typedef struct color_rgb {
int r;
color_rgb *color_parse(char *colorname);
color_rgb *color_new(int r, int g, int b);
void color_free(color_rgb *in);
+void reduce_depth(pixel32 *data, XImage *im);
+
+extern int render_red_offset;
+extern int render_green_offset;
+extern int render_blue_offset;
+
+extern int render_red_shift;
+extern int render_green_shift;
+extern int render_blue_shift;
#endif /* __color_h */
#include "gradient.h"
#include "font.h"
#include "mask.h"
+#include "color.h"
#include "../kernel/openbox.h"
int render_depth;
Visual *render_visual;
Colormap render_colormap;
+int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
+int render_red_shift, render_green_shift, render_blue_shift;
void render_startup(void)
{
}
XFree(vinfo_return);
}
+ truecolor_startup();
+}
+
+void truecolor_startup(void)
+{
+ unsigned long red_mask, green_mask, blue_mask;
+ XImage *timage = NULL;
+
+ timage = XCreateImage(ob_display, render_visual, render_depth,
+ ZPixmap, 0, NULL, 1, 1, 32, 0);
+ g_assert(timage != NULL);
+ // find the offsets for each color in the visual's masks
+ red_mask = timage->red_mask;
+ green_mask = timage->green_mask;
+ blue_mask = timage->blue_mask;
+
+ render_red_offset = 0;
+ render_green_offset = 0;
+ render_blue_offset = 0;
+
+ while (! (red_mask & 1)) { render_red_offset++; red_mask >>= 1; }
+ while (! (green_mask & 1)) { render_green_offset++; green_mask >>= 1; }
+ while (! (blue_mask & 1)) { render_blue_offset++; blue_mask >>= 1; }
+
+ render_red_shift = render_green_shift = render_blue_shift = 8;
+ while (red_mask) { red_mask >>= 1; render_red_shift--; }
+ while (green_mask) { green_mask >>= 1; render_green_shift--; }
+ while (blue_mask) { blue_mask >>= 1; render_blue_shift--; }
+ XFree(timage);
}
void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
{
int i;
- XImage *im;
+ XImage *im = NULL;
Pixmap oldp;
if (w <= 0 || h <= 0) return;
g_assert(l->surface.type == Surface_Planar);
-// printf("painting window %ld\n", win);
oldp = l->pixmap; /* save to free after changing the visible pixmap */
l->pixmap = XCreatePixmap(ob_display, ob_root, x+w, y+h, render_depth);
gradient_solid(l, x, y, w, h);
else gradient_render(&l->surface, w, h);
-/*reduce depth here...
- also, this is not the right place for this code, it's only here so
+/*this is not the right place for this code, it's only here so
text rendering shows up for now.
*/
if (l->surface.data.planar.grad != Background_Solid) {
im = XCreateImage(ob_display, render_visual, render_depth,
ZPixmap, 0, NULL, w, h, 32, 0);
- g_assert(im != None);
+ g_assert(im != NULL);
im->byte_order = endian;
- im->data = l->surface.data.planar.pixel_data;
+ im->data = (unsigned char *)l->surface.data.planar.pixel_data;
+ reduce_depth(im->data, im);
XPutImage(ob_display, l->pixmap, DefaultGC(ob_display, ob_screen),
im, 0, 0, x, y, w, h);
im->data = NULL;
#include <glib.h>
#include "color.h"
-#ifdef HAVE_STDINT_H
-# include <stdint.h>
-#else
-# ifdef HAVE_SYS_TYPES_H
-# include <sys/types.h>
-# endif
-#endif
-
-#ifdef HAVE_STDINT_H
-typedef uint32_t pixel32;
-typedef uint16_t pixel16;
-#else
-typedef u_int32_t pixel32;
-typedef u_int16_t pixel16;
-#endif /* HAVE_STDINT_H */
-
-#if (G_ENDIAN == G_BIG_ENDIAN)
-#define default_red_shift 0
-#define default_green_shift 8
-#define default_blue_shift 16
-#define endian MSBFirst
-#else
-#define default_red_shift 16
-#define default_green_shift 8
-#define default_blue_shift 0
-#define endian LSBFirst
-#endif /* G_ENDIAN == G_BIG_ENDIAN */
-
typedef enum {
Surface_Planar,
Surface_Nonplanar
Appearance *appearance_new(SurfaceType type, int numtex);
Appearance *appearance_copy(Appearance *a);
void appearance_free(Appearance *a);
+void truecolor_startup(void);
#endif /*__render_h*/