frame.fgrip_pixel = 0;
frame.utitle = frame.ftitle = frame.uhandle = frame.fhandle = None;
frame.ulabel = frame.flabel = frame.ubutton = frame.fbutton = None;
- frame.pbutton = frame.ugrip = frame.fgrip = decorations;
+ frame.pbutton = frame.ugrip = frame.fgrip = None;
decorations = Decor_Titlebar | Decor_Border | Decor_Handle |
Decor_Iconify | Decor_Maximize;
functions = Func_Resize | Func_Move | Func_Iconify | Func_Maximize;
client.wm_hint_flags = client.normal_hint_flags = 0;
+ client.window_group = None;
client.transient_for = 0;
/*
}
#endif // SHAPE
- if ((! screen->isSloppyFocus()) || screen->doClickRaise()) {
- // grab button 1 for changing focus/raising
- blackbox->grabButton(Button1, 0, frame.plate, True, ButtonPressMask,
- GrabModeSync, GrabModeSync, None, None);
- }
-
- if (functions & Func_Move)
- blackbox->grabButton(Button1, Mod1Mask, frame.window, True,
- ButtonReleaseMask | ButtonMotionMask, GrabModeAsync,
- GrabModeAsync, frame.window,
- blackbox->getMoveCursor());
- blackbox->grabButton(Button2, Mod1Mask, frame.window, True,
- ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
- None, None);
- if (functions & Func_Resize)
- blackbox->grabButton(Button3, Mod1Mask, frame.window, True,
- ButtonReleaseMask | ButtonMotionMask, GrabModeAsync,
- GrabModeAsync, None,
- blackbox->getLowerRightAngleCursor());
-
- positionWindows();
- decorate();
-
- if (decorations & Decor_Titlebar)
- XMapSubwindows(blackbox->getXDisplay(), frame.title);
- XMapSubwindows(blackbox->getXDisplay(), frame.window);
+ grabButtons();
windowmenu = new Windowmenu(this);
if (flags.shaded) {
flags.shaded = False;
+ unsigned long orig_state = current_state;
shade();
/*
- Because the iconic'ness of shaded windows is lost, we need to set the
- state to NormalState so that shaded windows on other workspaces will not
- get shown on the first workspace.
At this point in the life of a window, current_state should only be set
to IconicState if the window was an *icon*, not if it was shaded.
*/
- current_state = NormalState;
+ if (orig_state != IconicState)
+ current_state = NormalState;
}
if (flags.stuck) {
fact never set to Iconic since there is no way for us to tell if a sticky
window was iconified previously.
*/
+
+ positionWindows();
+ decorate();
+
+ XMapSubwindows(blackbox->getXDisplay(), frame.window);
redrawWindowFrame();
}
void BlackboxWindow::reconfigure(void) {
upsize();
- client.rect.setPos(frame.rect.left() + frame.margin.left,
- frame.rect.top() + frame.margin.top);
-
positionWindows();
decorate();
redrawWindowFrame();
- configure(frame.rect.x(), frame.rect.y(),
- frame.rect.width(), frame.rect.height());
-
if (windowmenu) {
windowmenu->move(windowmenu->getX(), frame.rect.y() + frame.title_h);
windowmenu->reconfigure();
}
-void BlackboxWindow::updateFocusModel(void) {
- if ((! screen->isSloppyFocus()) || screen->doClickRaise()) {
+void BlackboxWindow::grabButtons(void) {
+ if ((! screen->isSloppyFocus()) || screen->doClickRaise())
// grab button 1 for changing focus/raising
blackbox->grabButton(Button1, 0, frame.plate, True, ButtonPressMask,
- GrabModeSync, GrabModeSync, None, None);
- } else {
+ GrabModeSync, GrabModeSync, frame.plate, None);
+
+ if (functions & Func_Move)
+ blackbox->grabButton(Button1, Mod1Mask, frame.window, True,
+ ButtonReleaseMask | ButtonMotionMask, GrabModeAsync,
+ GrabModeAsync, frame.window,
+ blackbox->getMoveCursor());
+ if (functions & Func_Resize)
+ blackbox->grabButton(Button3, Mod1Mask, frame.window, True,
+ ButtonReleaseMask | ButtonMotionMask, GrabModeAsync,
+ GrabModeAsync, frame.window,
+ blackbox->getLowerRightAngleCursor());
+}
+
+
+void BlackboxWindow::ungrabButtons(void) {
+ if ((! screen->isSloppyFocus()) || screen->doClickRaise())
blackbox->ungrabButton(Button1, 0, frame.plate);
- }
+
+ blackbox->ungrabButton(Button1, Mod1Mask, frame.window);
+ blackbox->ungrabButton(Button3, Mod1Mask, frame.window);
}
client.rect.width(), client.rect.height());
XMoveResizeWindow(blackbox->getXDisplay(), client.window,
0, 0, client.rect.width(), client.rect.height());
+ // ensure client.rect contains the real location
+ client.rect.setCoords(frame.rect.left() + frame.margin.left,
+ frame.rect.top() + frame.margin.top,
+ frame.rect.right() - frame.margin.right,
+ frame.rect.bottom() - frame.margin.bottom);
if (decorations & Decor_Titlebar) {
if (frame.title == None) createTitlebar();
}
+/*
+ * This function is responsible for updating both the client and the frame
+ * rectangles.
+ * According to the ICCCM a client message is not sent for a resize, only a
+ * move.
+ */
void BlackboxWindow::configure(int dx, int dy,
unsigned int dw, unsigned int dh) {
- bool send_event = False;
+ bool send_event = (frame.rect.x() != dx || frame.rect.y() != dy);
if (dw != frame.rect.width() || dh != frame.rect.height()) {
frame.rect.setRect(dx, dy, dw, dh);
positionWindows();
decorate();
redrawWindowFrame();
- } else if (frame.rect.x() != dx || frame.rect.y() != dy) {
- send_event = True;
-
+ } else {
frame.rect.setPos(dx, dy);
XMoveWindow(blackbox->getXDisplay(), frame.window,
}
if (send_event && ! flags.moving) {
+ // if moving, the update and event will occur when the move finishes
client.rect.setPos(frame.rect.left() + frame.margin.left,
frame.rect.top() + frame.margin.top);
XSendEvent(blackbox->getXDisplay(), client.window, False,
StructureNotifyMask, &event);
-
screen->updateNetizenConfigNotify(&event);
}
}
bool BlackboxWindow::setInputFocus(void) {
if (flags.focused) return True;
- assert(! flags.iconic);
-
+ assert(! flags.iconic &&
+ (flags.stuck || // window must be on the current workspace or sticky
+ blackbox_attrib.workspace == screen->getCurrentWorkspaceID()));
+#if 0
// if the window is not visible, mark the window as wanting focus rather
// than give it focus.
if (! flags.visible) {
wkspc->setLastFocusedWindow(this);
return True;
}
-
+#endif
if (! frame.rect.intersects(screen->getRect())) {
// client is outside the screen, move it to the center
configure((screen->getWidth() - frame.rect.width()) / 2,
XMapWindow(blackbox->getXDisplay(), client.window);
XMapSubwindows(blackbox->getXDisplay(), frame.window);
XMapWindow(blackbox->getXDisplay(), frame.window);
+
+#ifdef DEBUG
+ int real_x, real_y;
+ Window child;
+ XTranslateCoordinates(blackbox->getXDisplay(), client.window,
+ screen->getRootWindow(),
+ 0, 0, &real_x, &real_y, &child);
+ fprintf(stderr, "%s -- assumed: (%d, %d), real: (%d, %d)\n", getTitle(),
+ client.rect.left(), client.rect.top(), real_x, real_y);
+ assert(client.rect.left() == real_x && client.rect.top() == real_y);
+#endif
}
void BlackboxWindow::deiconify(bool reassoc, bool raise) {
if (flags.iconic || reassoc)
screen->reassociateWindow(this, BSENTINEL, False);
- else if (blackbox_attrib.workspace != screen->getCurrentWorkspace()->getID())
+ else if (blackbox_attrib.workspace != screen->getCurrentWorkspaceID())
return;
show();
if (net->flags & AttribShaded && net->attrib & AttribShaded) {
flags.shaded = False;
+ unsigned long orig_state = current_state;
shade();
/*
- Because the iconic'ness of shaded windows is lost, we need to set the
- state to NormalState so that shaded windows on other workspaces will not
- get shown on the first workspace.
At this point in the life of a window, current_state should only be set
to IconicState if the window was an *icon*, not if it was shaded.
*/
- current_state = NormalState;
+ if (orig_state != IconicState)
+ current_state = WithdrawnState;
}
- if ((net->workspace != screen->getCurrentWorkspaceID()) &&
- (net->workspace < screen->getWorkspaceCount()))
+ if (net->workspace != screen->getCurrentWorkspaceID() &&
+ net->workspace < screen->getWorkspaceCount())
screen->reassociateWindow(this, net->workspace, True);
if ((blackbox_attrib.workspace != screen->getCurrentWorkspaceID()) &&
}
-void BlackboxWindow::propertyNotifyEvent(Atom atom) {
- switch(atom) {
+void BlackboxWindow::propertyNotifyEvent(const XPropertyEvent *pe) {
+ if (pe->state == PropertyDelete)
+ return;
+
+#ifdef DEBUG
+ fprintf(stderr, "BlackboxWindow::propertyNotifyEvent(): for 0x%lx\n",
+ client.window);
+#endif
+
+ switch(pe->atom) {
case XA_WM_CLASS:
case XA_WM_CLIENT_MACHINE:
case XA_WM_COMMAND:
if ((client.normal_hint_flags & PMinSize) &&
(client.normal_hint_flags & PMaxSize)) {
+ // the window now can/can't resize itself, so the buttons need to be
+ // regrabbed.
+ ungrabButtons();
if (client.max_width <= client.min_width &&
client.max_height <= client.min_height) {
decorations &= ~(Decor_Maximize | Decor_Handle);
decorations |= Decor_Maximize | Decor_Handle;
functions |= Func_Resize | Func_Maximize;
}
+ grabButtons();
setAllowedActions();
}
}
default:
- if (atom == xatom->getAtom(XAtom::wm_protocols)) {
+ if (pe->atom == xatom->getAtom(XAtom::wm_protocols)) {
getWMProtocols();
if ((decorations & Decor_Close) && (! frame.close_button)) {
}
if (windowmenu) windowmenu->reconfigure();
}
- } else if (atom == xatom->getAtom(XAtom::net_wm_strut)) {
+ } else if (pe->atom == xatom->getAtom(XAtom::net_wm_strut)) {
updateStrut();
}
void BlackboxWindow::exposeEvent(const XExposeEvent *ee) {
+#ifdef DEBUG
+ fprintf(stderr, "BlackboxWindow::exposeEvent() for 0x%lx\n", client.window);
+#endif
+
if (frame.label == ee->window && (decorations & Decor_Titlebar))
redrawLabel();
else if (frame.close_button == ee->window)
void BlackboxWindow::buttonPressEvent(const XButtonEvent *be) {
+#ifdef DEBUG
+ fprintf(stderr, "BlackboxWindow::buttonPressEvent() for 0x%lx\n",
+ client.window);
+#endif
+
if (frame.maximize_button == be->window) {
redrawMaximizeButton(True);
} else if (be->button == 1 || (be->button == 3 && be->state == Mod1Mask)) {
} else if (windowmenu && be->button == 3 &&
(frame.title == be->window || frame.label == be->window ||
frame.handle == be->window || frame.window == be->window)) {
- int mx = 0, my = 0;
-
- if (frame.title == be->window || frame.label == be->window) {
- mx = be->x_root - (windowmenu->getWidth() / 2);
- my = frame.rect.y() + frame.title_h + frame.border_w;
- } else if (frame.handle == be->window) {
- mx = be->x_root - (windowmenu->getWidth() / 2);
- my = frame.rect.bottom() - frame.handle_h - (frame.border_w * 3) -
- windowmenu->getHeight();
+ if (windowmenu->isVisible()) {
+ windowmenu->hide();
} else {
- mx = be->x_root - (windowmenu->getWidth() / 2);
-
- if (be->y <= static_cast<signed>(frame.bevel_w))
- my = frame.rect.y() + frame.title_h;
- else
- my = be->y_root - (windowmenu->getHeight() / 2);
- }
-
- // snap the window menu into a corner if necessary - we check the
- // position of the menu with the coordinates of the client to
- // make the comparisions easier.
- // XXX: this needs some work!
- if (mx > client.rect.right() -
- static_cast<signed>(windowmenu->getWidth()))
- mx = frame.rect.right() - windowmenu->getWidth() - frame.border_w + 1;
- if (mx < client.rect.left())
- mx = frame.rect.x();
-
- if (my > client.rect.bottom() -
- static_cast<signed>(windowmenu->getHeight()))
- my = frame.rect.bottom() - windowmenu->getHeight() - frame.border_w + 1;
- if (my < client.rect.top())
- my = frame.rect.y() + ((decorations & Decor_Titlebar) ?
- frame.title_h : 0);
-
- if (windowmenu) {
- if (! windowmenu->isVisible()) {
- windowmenu->move(mx, my);
- windowmenu->show();
- XRaiseWindow(blackbox->getXDisplay(), windowmenu->getWindowID());
- XRaiseWindow(blackbox->getXDisplay(),
- windowmenu->getSendToMenu()->getWindowID());
- } else {
- windowmenu->hide();
- }
+ int mx = be->x_root - windowmenu->getWidth() / 2,
+ my = be->y_root - windowmenu->getHeight() / 2;
+
+ // snap the window menu into a corner/side if necessary
+ int left_edge, right_edge, top_edge, bottom_edge;
+
+ /*
+ the " + (frame.border_w * 2) - 1" bits are to get the proper width
+ and height of the menu, as the sizes returned by it do not include
+ the borders.
+ */
+ left_edge = frame.rect.x();
+ right_edge = frame.rect.right() -
+ (windowmenu->getWidth() + (frame.border_w * 2) - 1);
+ top_edge = client.rect.top() - (frame.border_w + frame.mwm_border_w);
+ bottom_edge = client.rect.bottom() -
+ (windowmenu->getHeight() + (frame.border_w * 2) - 1) +
+ (frame.border_w + frame.mwm_border_w);
+
+ if (mx < left_edge)
+ mx = left_edge;
+ if (mx > right_edge)
+ mx = right_edge;
+ if (my < top_edge)
+ my = top_edge;
+ if (my > bottom_edge)
+ my = bottom_edge;
+
+ windowmenu->move(mx, my);
+ windowmenu->show();
+ XRaiseWindow(blackbox->getXDisplay(), windowmenu->getWindowID());
+ XRaiseWindow(blackbox->getXDisplay(),
+ windowmenu->getSendToMenu()->getWindowID());
}
// mouse wheel up
} else if (be->button == 4) {
void BlackboxWindow::buttonReleaseEvent(const XButtonEvent *re) {
+#ifdef DEBUG
+ fprintf(stderr, "BlackboxWindow::buttonReleaseEvent() for 0x%lx\n",
+ client.window);
+#endif
+
if (re->window == frame.maximize_button) {
if ((re->x >= 0 && re->x <= static_cast<signed>(frame.button_w)) &&
(re->y >= 0 && re->y <= static_cast<signed>(frame.button_w))) {
endMove();
} else if (flags.resizing) {
endResize();
- } else if (re->window == frame.window) {
- if (re->button == 2 && re->state == Mod1Mask)
- XUngrabPointer(blackbox->getXDisplay(), CurrentTime);
}
}
void BlackboxWindow::motionNotifyEvent(const XMotionEvent *me) {
+#ifdef DEBUG
+ fprintf(stderr, "BlackboxWindow::motionNotifyEvent() for 0x%lx\n",
+ client.window);
+#endif
+
if (flags.moving) {
doMove(me->x_root, me->y_root);
} else if (flags.resizing) {
XSelectInput(blackbox->getXDisplay(), client.window, NoEventMask);
XSelectInput(blackbox->getXDisplay(), frame.plate, NoEventMask);
+ // do not leave a shaded window as an icon unless it was an icon
+ if (flags.shaded && ! flags.iconic) setState(NormalState);
+
restoreGravity(client.rect);
XUnmapWindow(blackbox->getXDisplay(), frame.window);