_red(red),
_green(green),
_blue(blue),
- _gc(0)
+ _allocated(false)
{
- create();
}
RenderColor::RenderColor(int screen, RGB rgb)
_red(rgb.r),
_green(rgb.g),
_blue(rgb.b),
- _gc(0)
+ _allocated(false)
{
- create();
}
-void RenderColor::create()
+void RenderColor::create() const
{
unsigned long color = _blue | _green << 8 | _red << 16;
_cache[_screen][color] = item;
++item->count;
}
+
+ _allocated = true;
+}
+
+unsigned long RenderColor::pixel() const
+{
+ if (!_allocated) create();
+ return _pixel;
+}
+
+GC RenderColor::gc() const
+{
+ if (!_allocated) create();
+ return _gc;
}
RenderColor::~RenderColor()
unsigned long color = _blue | _green << 8 | _red << 16;
CacheItem *item = _cache[_screen][color];
- assert(item); // it better be in the cache ...
- if (--item->count <= 0) {
- // remove from the cache
- XFreeGC(**display, _gc);
- _cache[_screen][color] = 0;
- delete item;
+ if (item) {
+ if (--item->count <= 0) {
+ // remove from the cache
+ XFreeGC(**display, _gc);
+ _cache[_screen][color] = 0;
+ delete item;
+
+ const ScreenInfo *info = display->screenInfo(_screen);
+ XFreeColors(**display, info->colormap(), &_pixel, 1, 0);
+ }
}
}