switch(data->diraction.direction) {
case OB_DIRECTION_NORTH:
dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
- if(a->y > (y - c->size_inc.height))
+ if (a->y == y)
height = c->frame->area.height / 2;
else {
height = c->frame->area.y + c->frame->area.height - dest;
break;
case OB_DIRECTION_WEST:
dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
- if(a->x > (x - c->size_inc.width))
+ if (a->x == x)
width = c->frame->area.width / 2;
else {
width = c->frame->area.x + c->frame->area.width - dest;
break;
case OB_DIRECTION_SOUTH:
dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
- if(a->y + a->height <
- (y + c->frame->area.height + c->size_inc.height)) {
+ if (a->y + a->height == y + c->frame->area.height) {
height = c->frame->area.height / 2;
y = a->y + a->height - height;
} else
height = dest - c->frame->area.y;
+ y += (height - c->frame->area.height) % c->size_inc.height;
+ height -= (height - c->frame->area.height) % c->size_inc.height;
break;
case OB_DIRECTION_EAST:
dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
- if(a->x + a->width <
- (x + c->frame->area.width + c->size_inc.width)) {
+ if (a->x + a->width == x + c->frame->area.width) {
width = c->frame->area.width / 2;
x = a->x + a->width - width;
} else
width = dest - c->frame->area.x;
+ x += (width - c->frame->area.width) % c->size_inc.width;
+ width -= (width - c->frame->area.width) % c->size_inc.width;
break;
default:
g_assert_not_reached();
his_edge_end = cur->frame->area.x + cur->frame->area.width;
his_offset = cur->frame->area.y + cur->frame->area.height;
- if(his_offset + c->size_inc.height > my_offset)
+ if(his_offset + 1 > my_offset)
continue;
if(his_offset < dest)
- continue;
+ continue;
if(his_edge_start >= my_edge_start &&
his_edge_start <= my_edge_end)
his_offset = cur->frame->area.y;
- if(his_offset - c->size_inc.height < my_offset)
+ if(his_offset - 1 < my_offset)
continue;
if(his_offset > dest)
- continue;
+ continue;
if(his_edge_start >= my_edge_start &&
his_edge_start <= my_edge_end)
his_edge_end = cur->frame->area.y + cur->frame->area.height;
his_offset = cur->frame->area.x + cur->frame->area.width;
- if(his_offset + c->size_inc.width > my_offset)
+ if(his_offset + 1 < my_offset)
continue;
if(his_offset < dest)
- continue;
+ continue;
if(his_edge_start >= my_edge_start &&
his_edge_start <= my_edge_end)
his_edge_end = cur->frame->area.y + cur->frame->area.height;
his_offset = cur->frame->area.x;
- if(his_offset - c->size_inc.width < my_offset)
+ if(his_offset - 1 < my_offset)
continue;
if(his_offset > dest)
- continue;
+ continue;
if(his_edge_start >= my_edge_start &&
his_edge_start <= my_edge_end)