a->data.diraction.direction = OB_DIRECTION_WEST;
}
+void setup_action_growtoedge_north(ObAction *a)
+{
+ a->data.diraction.direction = OB_DIRECTION_NORTH;
+}
+
+void setup_action_growtoedge_south(ObAction *a)
+{
+ a->data.diraction.direction = OB_DIRECTION_SOUTH;
+}
+
+void setup_action_growtoedge_east(ObAction *a)
+{
+ a->data.diraction.direction = OB_DIRECTION_EAST;
+}
+
+void setup_action_growtoedge_west(ObAction *a)
+{
+ a->data.diraction.direction = OB_DIRECTION_WEST;
+}
+
void setup_action_top_layer(ObAction *a)
{
a->data.layer.layer = 1;
action_movetoedge,
setup_action_movetoedge_east
},
+ {
+ "growtoedgenorth",
+ action_growtoedge,
+ setup_action_growtoedge_north
+ },
+ {
+ "growtoedgesouth",
+ action_growtoedge,
+ setup_action_growtoedge_south
+ },
+ {
+ "growtoedgewest",
+ action_growtoedge,
+ setup_action_growtoedge_west
+ },
+ {
+ "growtoedgeeast",
+ action_growtoedge,
+ setup_action_growtoedge_east
+ },
{
NULL,
NULL,
void action_movetoedge(union ActionData *data)
{
- int x, y, h, w;
+ int x, y;
ObClient *c = data->diraction.c;
if (!c)
x = c->frame->area.x;
y = c->frame->area.y;
- h = screen_area(c->desktop)->height;
- w = screen_area(c->desktop)->width;
switch(data->diraction.direction) {
case OB_DIRECTION_NORTH:
- y = 0;
+ y = client_directional_edge_search(c, OB_DIRECTION_NORTH);
break;
case OB_DIRECTION_WEST:
- x = 0;
+ x = client_directional_edge_search(c, OB_DIRECTION_WEST);
break;
case OB_DIRECTION_SOUTH:
- y = h - c->frame->area.height;
+ y = client_directional_edge_search(c, OB_DIRECTION_SOUTH) -
+ c->frame->area.height;
break;
case OB_DIRECTION_EAST:
- x = w - c->frame->area.width;
+ x = client_directional_edge_search(c, OB_DIRECTION_EAST) -
+ c->frame->area.width;
break;
default:
g_assert_not_reached();
}
+void action_growtoedge(union ActionData *data)
+{
+ int x, y, width, height, dest;
+ ObClient *c = data->diraction.c;
+ Rect *a = screen_area(c->desktop);
+
+ if (!c)
+ return;
+
+ x = c->frame->area.x;
+ y = c->frame->area.y;
+ width = c->frame->area.width;
+ height = c->frame->area.height;
+
+ switch(data->diraction.direction) {
+ case OB_DIRECTION_NORTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_NORTH);
+ if(a->y > (y - c->size_inc.height))
+ height = c->frame->area.height / 2;
+ else {
+ height = c->frame->area.y + c->frame->area.height - dest;
+ y = dest;
+ }
+ break;
+ case OB_DIRECTION_WEST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_WEST);
+ if(a->x > (x - c->size_inc.width))
+ width = c->frame->area.width / 2;
+ else {
+ width = c->frame->area.x + c->frame->area.width - dest;
+ x = dest;
+ }
+ break;
+ case OB_DIRECTION_SOUTH:
+ dest = client_directional_edge_search(c, OB_DIRECTION_SOUTH);
+ if(a->y + a->height <
+ (y + c->frame->area.height + c->size_inc.height)) {
+ height = c->frame->area.height / 2;
+ y = a->y + a->height - height;
+ } else
+ height = dest - c->frame->area.y;
+ break;
+ case OB_DIRECTION_EAST:
+ dest = client_directional_edge_search(c, OB_DIRECTION_EAST);
+ if(a->x + a->width <
+ (x + c->frame->area.width + c->size_inc.width)) {
+ width = c->frame->area.width / 2;
+ x = a->x + a->width - width;
+ } else
+ width = dest - c->frame->area.x;
+ break;
+ default:
+ g_assert_not_reached();
+ }
+ frame_frame_gravity(c->frame, &x, &y);
+ width -= c->frame->size.left + c->frame->size.right;
+ height -= c->frame->size.top + c->frame->size.bottom;
+ client_configure(c, OB_CORNER_TOPLEFT, x, y, width, height, TRUE, TRUE);
+}
+
void action_send_to_layer(union ActionData *data)
{
if (data->layer.c)