while (grab_server(FALSE));
}
-void grab_button(guint button, guint state, Window win, guint mask,
- int pointer_mode)
+void grab_button_full(guint button, guint state, Window win, guint mask,
+ int pointer_mode, Cursor cursor)
{
guint i;
for (i = 0; i < MASK_LIST_SIZE; ++i)
XGrabButton(ob_display, button, state | mask_list[i], win, FALSE, mask,
- pointer_mode, GrabModeSync, None, None);
+ pointer_mode, GrabModeSync, None, cursor);
+}
+
+void grab_button(guint button, guint state, Window win, guint mask)
+{
+ grab_button_full(button, state, win, mask, GrabModeAsync, None);
}
void ungrab_button(guint button, guint state, Window win)
void grab_pointer_window(gboolean grab, Cursor cur, Window win);
void grab_server(gboolean grab);
-void grab_button(guint button, guint state, Window win, guint mask,
- int pointer_mode);
+void grab_button(guint button, guint state, Window win, guint mask);
+void grab_button_full(guint button, guint state, Window win, guint mask,
+ int pointer_mode, Cursor cursor);
void ungrab_button(guint button, guint state, Window win);
void grab_key(guint keycode, guint state, int keyboard_mode);
#include "slit.h"
#include "screen.h"
+#include "grab.h"
#include "timer.h"
#include "openbox.h"
#include "render/theme.h"
static Slit *slit;
static int nslits;
+static guint slit_hide_timeout = 3000; /* XXX make a config option */
+
static void slit_configure(Slit *self);
void slit_startup()
for (i = 0; i < nslits; ++i) {
slit[i].horz = FALSE;
- slit[i].hide = TRUE;
+ slit[i].hide = FALSE;
slit[i].hidden = TRUE;
slit[i].pos = SlitPos_TopRight;
XMoveWindow(ob_display, app->win, -1000, -1000);
XMapWindow(ob_display, app->win);
}
- g_message(" Slitting 0x%lx 0x%lx", app->icon_win, app->win);
XMapWindow(ob_display, app->icon_win);
XSync(ob_display, False);
XChangeSaveSet(ob_display, app->icon_win, SetModeInsert);
XSelectInput(ob_display, app->icon_win, SLITAPP_EVENT_MASK);
+ grab_button_full(2, 0, app->icon_win, ButtonMotionMask, GrabModeAsync,
+ ob_cursors.move);
+
g_hash_table_insert(slit_app_map, &app->icon_win, app);
g_message("Managed Slit App: 0x%lx", app->icon_win);
void slit_remove(SlitApp *app, gboolean reparent)
{
+ ungrab_button(2, 0, app->icon_win);
XSelectInput(ob_display, app->icon_win, NoEventMask);
/* remove the window from our save set */
XChangeSaveSet(ob_display, app->icon_win, SetModeDelete);
} else {
app->x = 0;
app->y = spot;
- self->w = MAX(self->h, app->w);
+ self->w = MAX(self->w, app->w);
self->h += app->h;
spot += app->h;
}
XMapWindow(ob_display, self->frame);
} else
XUnmapWindow(ob_display, self->frame);
+
+ /* but they are useful outside of this function! */
+ self->w += theme_bwidth * 2;
+ self->h += theme_bwidth * 2;
}
void slit_app_configure(SlitApp *app, int w, int h)
slit_configure(app->slit);
}
+void slit_app_drag(SlitApp *app, XMotionEvent *e)
+{
+ Slit *src, *dest = NULL;
+ SlitApp *over = NULL;
+ GList *it;
+ int i;
+ int x, y;
+ gboolean after;
+
+ src = app->slit;
+ x = e->x_root;
+ y = e->y_root;
+
+ /* which slit are we on top of? */
+ for (i = 0; i < nslits; ++i)
+ if (x >= slit[i].x &&
+ y >= slit[i].y &&
+ x < slit[i].x + slit[i].w &&
+ y < slit[i].y + slit[i].h) {
+ dest = &slit[i];
+ break;
+ }
+ if (!dest) return;
+
+ x -= dest->x;
+ y -= dest->y;
+
+ /* which slit app are we on top of? */
+ for (it = dest->slit_apps; it; it = it->next) {
+ over = it->data;
+ if (dest->horz) {
+ if (x >= over->x && x < over->x + over->w)
+ break;
+ } else {
+ if (y >= over->y && y < over->y + over->h)
+ break;
+ }
+ }
+ if (!it || app == over) return;
+
+ x -= over->x;
+ y -= over->y;
+
+ if (dest->horz)
+ after = (x > over->w / 2);
+ else
+ after = (y > over->h / 2);
+
+ /* remove before doing the it->next! */
+ src->slit_apps = g_list_remove(src->slit_apps, app);
+ if (src != dest) slit_configure(src);
+
+ if (after) it = it->next;
+
+ dest->slit_apps = g_list_insert_before(dest->slit_apps, it, app);
+ slit_configure(dest);
+}
+
static void hide_timeout(Slit *self)
{
/* dont repeat */
void slit_hide(Slit *self, gboolean hide)
{
- if (self->hidden == hide)
+ if (self->hidden == hide || !self->hide)
return;
if (!hide) {
/* show */
}
} else {
g_assert(!self->hide_timer);
- self->hide_timer = timer_start(3000000,
+ self->hide_timer = timer_start(slit_hide_timeout * 1000,
(TimeoutHandler)hide_timeout, self);
}
}