: _screen(screen),
_file(stylefile)
{
+// pick one..
+//#define FIERON
+#define MERRY
+
+#ifdef FIERON
_root_color = new RenderColor(_screen, 0x272a2f);
_text_color_focus = new RenderColor(_screen, 0x272a2f);
_bevel_width = 1;
_handle_width = 4;
+#else
+# ifdef MERRY
+ _root_color = new RenderColor(_screen, 0x7b756a);
+
+ _text_color_focus = new RenderColor(_screen, 0xffffff);
+ _text_color_unfocus = new RenderColor(_screen, 0xffffff);
+
+ _button_color_focus = new RenderColor(_screen, 0x222222);
+ _button_color_unfocus = new RenderColor(_screen, 0x333333);
+
+ _frame_border_color = new RenderColor(_screen, 0x222222);
+ _frame_border_width = 1;
+
+ _client_border_color_focus = new RenderColor(_screen, 0x858687);
+ _client_border_color_unfocus = new RenderColor(_screen, 0x555657);
+ _client_border_width = 0;
+
+ _titlebar_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ _titlebar_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ _label_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Solid,
+ false,
+ //0x6a6973,
+ //0x6a6973,
+ 0x4c59a6,
+ 0x4c59a6,
+ 0x222222,
+ 0x0);
+ _label_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Solid,
+ false,
+ 0xcdcac7,
+ 0xcdcac7,
+ 0xb0ada9,
+ 0x0);
+
+
+ _handle_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ _handle_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+
+ _button_unpress_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ _button_unpress_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ _button_press_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ _button_press_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ _grip_focus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ _grip_unfocus = new RenderTexture(_screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ _label_font = new Font(_screen, "Arial,Sans-10", true, 1, 0x3e);
+ _label_justify = CenterJustify;
+
+ _max_mask = new PixmapMask();
+ _max_mask->w = _max_mask->h = 7;
+ {
+ //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
+ char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
+ _max_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ _icon_mask = new PixmapMask();
+ _icon_mask->w = _icon_mask->h = 7;
+ {
+ //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
+ char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
+ _icon_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ _alldesk_mask = new PixmapMask();
+ _alldesk_mask->w = _alldesk_mask->h = 7;
+ {
+ //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
+ char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
+ _alldesk_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ _close_mask = new PixmapMask();
+ _close_mask->w = _close_mask->h = 7;
+ {
+ //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
+ char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
+ _close_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(_screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ _bevel_width = 1;
+ _handle_width = 3;
+# else
+# error 1
+# endif
+#endif
}
RenderStyle::~RenderStyle()