g_free(m);
}
-void mask_draw(pixmap_mask *p, TextureMask *m)
+void mask_draw(Pixmap p, TextureMask *m, int width, int height)
{
+ int x, y;
+ if (m->mask == None) return; // no mask given
+
+ // set the clip region
+ x = (width - m->mask->w) / 2;
+ y = (height - m->mask->h) / 2;
+ XSetClipMask(ob_display, m->color->gc, m->mask->mask);
+ XSetClipOrigin(ob_display, m->color->gc, x, y);
+
+ // fill in the clipped region
+ XFillRectangle(ob_display, p, m->color->gc, x, y,
+ x + m->mask->w, y + m->mask->h);
+
+ // unset the clip region
+ XSetClipMask(ob_display, m->color->gc, None);
+ XSetClipOrigin(ob_display, m->color->gc, 0, 0);
}
pixmap_mask *pixmap_mask_new(int w, int h, char *data);
void pixmap_mask_free(pixmap_mask *m);
-void mask_draw(pixmap_mask *p, TextureMask *m);
+void mask_draw(Pixmap p, TextureMask *m, int width, int height);
#endif
#include "render.h"
#include "gradient.h"
#include "font.h"
+#include "mask.h"
#include "../kernel/openbox.h"
int render_depth;
}
font_draw(l->xftdraw, &l->texture[i].data.text);
break;
+ case Bitmask:
+ if (l->texture[i].data.mask.color->gc == None)
+ color_allocate_gc(l->texture[i].data.mask.color);
+ mask_draw(l->pixmap, &l->texture[i].data.mask, w, h);
+ break;
}
}
XSetWindowBackgroundPixmap(ob_display, win, l->pixmap);