#include "client.h"
#include "frame.h"
#include "screen.h"
+#include "group.h"
#include "prop.h"
#include "dispatch.h"
#include "focus.h"
return;
}
+ if (old && old->transient_for) {
+ if (old->transient_for == TRAN_GROUP) {
+ for (it = focus_order[screen_desktop]; it != NULL; it = it->next) {
+ GSList *sit;
+
+ for (sit = old->group->members; sit; sit = sit->next)
+ if (sit->data == it->data && client_focus(sit->data))
+ return;
+ }
+ } else {
+ if (client_focus(old->transient_for))
+ return;
+ }
+ }
+
for (it = focus_order[screen_desktop]; it != NULL; it = it->next)
if (it->data != old && client_normal(it->data))
if (client_focus(it->data))
focus_set_client(NULL);
}
-void focus_cycle(gboolean forward, gboolean linear, gboolean done,
+Client *focus_cycle(gboolean forward, gboolean linear, gboolean done,
gboolean cancel)
{
static Client *first = NULL;
if (ft == it->data && focus_client != ft && client_focusable(ft)) {
if (client_focus(ft)) {
noreorder++; /* avoid reordering the focus_order */
- break;
+ return ft;
}
}
} while (it != start);
- return;
+ return NULL;
done_cycle:
t = NULL;
first = NULL;
g_list_free(order);
order = NULL;
+ return NULL;
}
/*! Call this when you need to focus something! */
void focus_fallback(gboolean switching_desks);
-/*! Cycle focus amongst windows */
-void focus_cycle(gboolean forward, gboolean linear, gboolean done,
- gboolean cancel);
+/*! Cycle focus amongst windows
+ Returns the Client to which focus has been cycled, or NULL if none. */
+struct Client *focus_cycle(gboolean forward, gboolean linear, gboolean done,
+ gboolean cancel);
#endif