}
-bool Client::focus() const
+bool Client::focus()
{
// won't try focus if the client doesn't want it, or if the window isn't
// visible on the screen
if (_focused) return true;
// do a check to see if the window has already been unmapped or destroyed
+ // do this intelligently while watching out for unmaps we've generated
+ // (ignore_unmaps > 0)
XEvent ev;
- if (XCheckTypedWindowEvent(**otk::display, _window, UnmapNotify, &ev) ||
- XCheckTypedWindowEvent(**otk::display, _window, DestroyNotify, &ev)) {
+ if (XCheckTypedWindowEvent(**otk::display, _window, DestroyNotify, &ev)) {
XPutBackEvent(**otk::display, &ev);
return false;
}
+ while (XCheckTypedWindowEvent(**otk::display, _window, UnmapNotify, &ev)) {
+ if (ignore_unmaps) {
+ --ignore_unmaps;
+ } else {
+ XPutBackEvent(**otk::display, &ev);
+ return false;
+ }
+ }
if (_can_focus)
XSetInputFocus(**otk::display, _window,
{
if (ignore_unmaps) {
#ifdef DEBUG
- printf("Ignored UnmapNotify for 0x%lx (event 0x%lx)\n", e.window, e.event);
+// printf("Ignored UnmapNotify for 0x%lx (event 0x%lx)\n", e.window, e.event);
#endif // DEBUG
ignore_unmaps--;
return;
void resize(Corner anchor, int w, int h);
//! Attempt to focus the client window
- bool focus() const;
+ bool focus();
//! Remove focus from the client window
void unfocus() const;