int y;
} Point;
-#define POINT_SET(pt, nx, ny) {pt.x = nx; pt.y = ny;}
+#define POINT_SET(pt, nx, ny) pt.x = nx, pt.y = ny
typedef struct Size {
int width;
int height;
} Size;
-#define SIZE_SET(sz, w, h) {sz.width = w; sz.height = h;}
+#define SIZE_SET(sz, w, h) sz.width = w, sz.height = h
typedef struct Rect {
int x;
} Rect;
#define RECT_SET_POINT(r, nx, ny) \
- {r.x = ny; r.y = ny;}
+ r.x = ny, r.y = ny
#define RECT_SET_SIZE(r, w, h) \
- {r.width = w; r.height = h;}
+ r.width = w, r.height = h
#define RECT_SET(r, nx, ny, w, h) \
- {r.x = nx; r.y = ny; r.width = w; r.height = h;}
+ r.x = nx, r.y = ny, r.width = w, r.height = h
#define RECT_EQUAL(r1, r2) (r1.x == r2.x && r1.y == r2.y && \
r1.width == r2.width && r1.height == r2.height)
} Strut;
#define STRUT_SET(s, l, t, r, b) \
- {s.left = l; s.top = t; s.right = r; s.bottom = b; }
+ s.left = l, s.top = t, s.right = r, s.bottom = b
#define STRUT_ADD(s1, s2) \
- {s1.left = MAX(s1.left, s2.left); s1.right = MAX(s1.right, s2.right); \
- s1.top = MAX(s1.top, s2.top); s1.bottom = MAX(s1.bottom, s2.bottom); }
+ s1.left = MAX(s1.left, s2.left), s1.right = MAX(s1.right, s2.right), \
+ s1.top = MAX(s1.top, s2.top), s1.bottom = MAX(s1.bottom, s2.bottom)
#endif